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Original Models - Valentina (Super Mario RPG)
#1
I'll be experimentin' on models with higher polygons now. I'll still do Low-Poly, but now, I'm working on a new model with more polygons.

[Image: valentinaref_by_mrpr1993-dbe9unm.png]
I'll be working on this one: Valentina from Super Mario RPG. I sketched her in front view (since she lacked one and had trouble figuring out the form from the artwork from the left) and so far, I done her torso

There's more left to do here, but wish me luck!
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#2
Your frontal view sketch looks fairly accurate to the original, only thing that really stands out to me is the length of her arms, you've drawn them much shorter than the original's.

That aside, good luck, I hope you get great at 3D Modelling, there's so much you can do with it and the end results of a good model are very satisfying.
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#3
I feel the same, the arms look a tad small.

I'd also suggest doing a side pose. As it's very hard to model from a 1-view reference.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#4
Thanks for the replies 0w0 (yeah - them arms need fixin~)
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#5
Can't wait to see how this turns out. Nice start!
[Image: b1.php?u=39480955]
Ton's most wanted rips: Time Splitters 2 Models (Gamecube, PS2), Radiant Historia Characters (DS), Final Fantasy 4 Models (DS),  Final Fantasy 7 models (Playstation/PC), Bravely Default/Second Models (3DS), Clay Fighter 1/2 fighters (SNES)
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#6
[Image: 1499060267.png]

It is done and sent to Resource.

Whew! Ith was haaaaaaaaard to make, but it was worth it~

Won't edit this model for now. ;w;

Now back to work on sum' Low Polys, and might make Dodo next
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#7
I mean, you can't make one without the other. Tongue
Her mouth looks a bit off in the render. Is that because of scaling the image?
[Image: b1.php?u=39480955]
Ton's most wanted rips: Time Splitters 2 Models (Gamecube, PS2), Radiant Historia Characters (DS), Final Fantasy 4 Models (DS),  Final Fantasy 7 models (Playstation/PC), Bravely Default/Second Models (3DS), Clay Fighter 1/2 fighters (SNES)
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#8
Yeah that can also be it. =w=
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#9
Is it because the render is taken at an ortho perspective? (AKA: facing perfectly to the front/side)

How does it look in a non-perfect angle?
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#10
[Image: vaaa_by_mrpr1993-dbf8bnj.png]

Here we are. And dis could be because the mouth's sliiiiiiiiiiiiightly open. (and because I can't find where to enable the back textures to be invisible, which leaves outlines - I checked on other model viewers and it looks fine)
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#11
What editor is this? As I know programs like Blender have a "backface culling" option for Open GL renders.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#12
Misfit Model 3D
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#13
With the Valentina model complete (+ some readjustments), now I can move on to some other model ideas. One of them being Dodo.

I... might as well plan to make a custom Tawna (Crash Bandicoot). I'll keep that one in mind as well. =w=
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