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ripping wii textures/sprites?
#1
there is a wii game i was interested in looking into the textures of, but i dont know how to rip them in general.
i have access to the iso already so thats taken care of, i just need a good place to start in terms of how to rip.
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#2
Well, grab Dolphin the wii Emulator(which you can google and download yourself). Then, once you have the *.iso and that program, choose the location directory for Dolphin to search for the ISO file. Once that's loaded, right click on it and press properties> File System> and then choose whatever files you want and extract them. Extracting both partitions wouldn't be a problem, but unnecessary. From there, you should get individual files, which then we can work on identifying what's what.
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#3
(03-18-2017, 01:30 PM)Pingu! Wrote: Well, grab Dolphin the wii Emulator(which you can google and download yourself). Then, once you have the *.iso and that program, choose the location directory for Dolphin to search for the ISO file. Once that's loaded, right click on it and press properties> File System> and then choose whatever files you want and extract them. Extracting both partitions wouldn't be a problem, but unnecessary. From there, you should get individual files, which then we can work on identifying what's what.

well ok here then: http://www.mediafire.com/file/nm5a5649u2...itions.rar

its the partitions datas for the game, there werent very many files.
funny thing is that the last time i asked somebody about this game for models they said they didnt seem to be
there. rather odd...
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#4
Whoever said that is definitely wrong. That makes no sense Tongue. It's probably in that 51MB bin file, which looks compressed somehow. I'll investigate it I guess.


EDIT: Also, if you're looking to rip the sounds, you can convert those *.brstm files with VGSC:
https://www.vg-resource.com/thread-25478.html
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#5
Well, the only results I could yield from scanning a compression type was LZFU_RAW.

Code:
comtype LZFU_RAW

get ZSIZE asize
clog "" 0 ZSIZE ZSIZE

Can try using that. If you open that file in a hex editor, it looks like font entries, but otherwise I don't know what else to tell you.
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#6
(03-19-2017, 12:32 AM)Pingu! Wrote: Well, the only results I could yield from scanning a compression type was LZFU_RAW.

Code:
comtype LZFU_RAW

get ZSIZE asize
clog "" 0 ZSIZE ZSIZE

Can try using that. If you open that file in a hex editor, it looks like font entries, but otherwise I don't know what else to tell you.

well shit, i cant fathom hex editor as any guide i have ever found NEVER matches up to what i see versus what ANY tutorial shows. and any success i ever found was after somebody practically made a blueprint of all the data.
(granted this has only been once for Soul Calibur 5 and it took me weeks to figure out what the guide was talking about.)
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