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NDS model + animation => COLLADA converter
#31
What model?
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#32
Hello. I've been trying to export some models and animations from Mario Hoops 3-on-3. When I view the NDS file in Console Tool I get this:

[Image: axutgLR.png]

So I can see some compressed bmd and bca files which I assumed were the models and skeletal animations. And note that the "c00" folder goes up to "c21" which makes sense as there are 21 playable characters in the game. But anyway as a result I tried to extract them using Apicula but I ended up with this (ignore the red)...

[Image: VJGluCA.png]

To make sure I was doing things correctly I tried another game and it worked perfectly fine. And after reading this page it says that Apicula can decompress LZ77 files. Are they different from the above LZ7?

Hopefully someone can help, ty!
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#33
Is there anyway you could change this to export with z axis up? or add the ability to choose? also perhaps a convert to smd option as there are smd importers for 3dsmax and blender and those can support texture animations. thank you so much for this tool.
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#34
It'd be easier to change coordinate conventions as a separate step outside of apicula I think.

How do materials work in .smd? The Blender addon only imports/exports material names, not any textures or stuff.
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#35
I got rejected on the Kawashima model I sent to you, along with the rest of the models of that game
--SOME PROJECTS IN DEVELOPMENT--

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  2. Extraction of Nintendo DSi games OST (Closure of the DSi shop in 2017), and 3DS games OST
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