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-CANCELLED- Need Rip of NES Pro Wrestling Starman
#1
I've tried ripping this myself but everything is so confusing to me. So I was hoping if anyone can rip Starman from the NES game Pro Wrestling. I shall pay $5 USD for the complete sheet. Here is a list of the move list of them.

EDIT: If you want more money, PM me to negotiate.
[Image: okwksDc.png]
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#2
So I tried ripping them myself. The Screenshot method is hard to work with due to some colors being shared among them. And when I checked the Tile Viewer, I get this.

[Image: MZ13PkQ.png]


Anyone good at puzzles?
[Image: okwksDc.png]
Thanked by: Raccoon Sam
#3
NES sprite tiles can be either 8x8 or 8x16. You should look at the page with the latter arrangement method, like so:
[Image: ApfRa5b.png]

it seems* that every fighter is the same character but simply with their palette and face sprite changed.

*) probably

wish I could help more but I don't know much about NES graphics :C
Once there was a way to get back homeward
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#4
(12-17-2016, 03:56 PM)Raccoon Sam Wrote: NES sprite tiles can be either 8x8 or 8x16. You should look at the page with the latter arrangement method, like so:
http://i.imgur.com/ApfRa5b.png

it seems* that every fighter is the same character but simply with their palette and face sprite changed.

*) probably

wish I could help more but I don't know much about NES graphics :C

Wow, that definitely helps. If no one else takes up the offer this at least makes it easier to get the sheet.

As for the characters, they all have the same move list with the exception of one or two. In Starman's case, instead of a clothsline or a Piledriver, he has a Flying Cross Chop and a Somersault Dropkick.
[Image: okwksDc.png]
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#5
I just tried to assemble some of them and would say it is a 4x4 pixels grid. You will notice that if you want to assemble the first pair of feet.

Tried something. It's not complete, but it should give you an idea how you can approach this:
[Image: 1fG8ZVJ.png]
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#6
This is looking more and more complicated. On my end, I used NAPIT to get all the titles that is in the game and this is what I got. I see a bunch of pieces but the rest looks like junk. It seems like some of them are overlaid with each other too.

I can see why no one tried to rip these yet.
[Image: okwksDc.png]
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#7
The MemViewer in vSNES can adjust the width of the displayed tiles/sprites and certain widths show the contents more assembled then others. Have you tried that or is NAPIT unable to do so?

Edit:
I just took a look at this game:
https://www.youtube.com/watch?v=2E8XOw8ed-s
Non-interfering background, not too much overlay from the other wrestler and the ropes... pretty sure Animget is your way to deal with this. Cut the frames out, put them on a sheet and if there are problems with other overlaying objects/wrestlers, you can always use stuff from the tile viewer.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#8
This is Napit's Options

[Image: H8DbBEw.png]

I'll try the Amiget way tomorrow.

EDIT: Anyone wanting to beat me to the punch and use that method I will still pay.
[Image: okwksDc.png]
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#9
This is what I have so far.

[Image: BP207Li.png]

The top three rows are using ScreenGet while the bottom rows are ones I've gotten from someone's animated screenshots. Just got to figure out how to work the controls for two players on the Keyboard and not get over 3000 screenshots.

EDIT: Added more poses.
[Image: okwksDc.png]
Thanked by: Davy Jones
#10
Next set of updates...

[Image: ptq4ON4.png]

Just got to figure out how to make that Flying Splash Work and have Starman be the opponent. Also included a custom version of the "A Winner is You" pose.

EDIT: Added more. I think that's everything.
[Image: okwksDc.png]
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#11
Started organizing the sheet. This is what I have so far.

[Image: PslR3q5.png]
[Image: okwksDc.png]
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#12
Done and Submitted. If there is anything missing, hopefully someone else will fix it.

[Image: 51Qg8A1.png]
[Image: okwksDc.png]
Thanked by: Davy Jones, Ton


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