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Miitomo
#16
I have alot of assets from Miitomo right here:
http://www.mediafire.com/file/9t3yjsrdlt...Extract.7z

But I don't know how to import these pesky POD files. Maybe someone can write a script to import them into Blender. The PVR textures can be saved as PNG with PVRTexTool.
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#17
(02-28-2018, 01:03 PM)AtomicLugia Wrote: I have alot of assets from Miitomo right here:
http://www.mediafire.com/file/9t3yjsrdlt...Extract.7z

But I don't know how to import these pesky POD files. Maybe someone can write a script to import them into Blender. The PVR textures can be saved as PNG with PVRTexTool.

Have you at least figured out the DAT files? I noticed theres a "2.3" AFLResHigh file along with the aforementioned standard one. I imagine if the package format could be determined one could get everything out of it without having it all hobbled into a single OBJ like a mess (Im hoping the head models are actually buried in it somewhere)

Also, are all the PVR images supposed to be blank? The "default" postman PVR images from the iOS package aren't, so seeing every outfit with a bunch of "blank" PVRs makes me wonder if either the Android version uses PVR differently, or if outfits are loaded differently? It does store the textures in an "Android" folder, so I'm taking it as my MacBook doesn't understand this variant of PVR. — PVRShaman cannot load the PVR textures when I open a POD, unlike the POD from the iOS package. I really wish I could install Miitomo to the iOS simulator to get iOS variants of assets.

I found a project on GitHub for "dumping structured contents" of POD files, but I have no idea how useful it might be: 
https://github.com/AbigailBuccaneer/geopod


Might be worth checking the POD specification out; might be useful in writing reverse conversion software (POD -> OBJ, etc.)
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