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Filler's Sprites
#46
Question: can you post the complete pixel font here? I have lots to teach you but having the source in 1x would be great yeah

additionally, I don't think the gray AA on the outlines actually enhance anything, it actually makes the sprites blend in more instead of popping up against the background, but this is my personal thinking

additionally, the boy needs a lot more work, namely the face looks like a disform blob and changes depending on the angle, you might want the shapes to be more constant.
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#47
Thanks for the criticism, it's always welcomed.

The pixel font has changed quite a bit over time, honestly. The final version ended up looking like this. (I also forgot how to alphabet, as the N was added last)

[Image: SMa4eGb.png]

As for the gray pixels, it was sorta influenced by the Mario and Luigi RPG games. And the head does need some massive re-draws.
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#48
Very well!

One thing that you need to know when designing a font is the readability and aesthetics. Fonts, like any other visual art, are a type of art, too. My hobby is making pixelart fonts so I can be of some help.

The most glaring issue we have here is the lowercase letters. I see you tried for a more "handwritten" approach (as evidenced by the single-story letter "a", which looks like "ɑ". The "a" with the upper hook is known as double-story). However, the lowercase letters seem to be conflicting with each other a lot.

Every letter must follow a style, a theme in common. For example, in this post, you may have noticed that n and m are graphically similar, or that g and c and e have the same curvature. This makes the letters constant and none will stick out more than the rest. You want the letters to work together, not fight against each other.

So, I have picked the most offensive letters out of the bunch:

[Image: 49a8e7ac312821fc2b41ae6b91d445b2.png]

"whoa gors what the fuck are all of these wrong?? wow I suck at letters fml"

No, it's not that they are "wrong". They are readable on their own, however when put together, they look like letters from several different fonts. And that's the bad part! They are good on their own, but together, they aren't working well.

The quintessential rule of working with a font is to set the x-height. Basically, the height of the letter "x" will dictate the rest of the letters. As you see here,

[Image: 7a2a562cb2226e121d1078cf86ad60e9.png]

These letters are oscillating too much in height. b and d are lower than normal, and n and z are higher. This causes the text to wobble around and it's very grating.

[Image: 3d2a5d7e0518840e8fefc3089d64a601.png]

I made the b and d's curve taller, as well as making k taller, too. n and z have been lowered one pixel. But now we have some oddities, such as a pointy "c", a blobby "a" and a k with a shorter leg. Those aren't advisable but can be a stylistic choice. I changed them for you anyway.

[Image: 515b987d3d7886ebf90acacbb573a0dc.png]
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#49
Wow, that actually looks miles better.

I was writing the letters how my handwriting works, actually, so that might of been a major issue.
I like to make models in my free time. I also make weird games, too.
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#50
Mimicking handwriting is often a good place to create a very personal font, but even then you should try to streamline the visuals. Try checking how computer fonts are made, and you'll notice that most of them are made to be less obstrusive to reading as possible.

As for the character sprites, M&L sprites have that gray AA outline because Mario and co. are often placed against bright and saturated backgrounds (as it's a cartoony game). In your case, I think it doesn't really weld well with the brown, cozy color you chose for the house, though it's my personal opinion.

either way it's obvious that some help is needed regardless of AA'ed outline so I'll try giving more insightful posts when I'm more free
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#51
Tried the make the boy's rotation animation shapes more consistent. He is also now named Lenny. And I know what you wanna spam, but resist it.

[Image: 6e4U2Vi.png]

Dunno how to make the little hair peek rotate right, honestly. But is it a step better?
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#52
( ͡° ͜ʖ ͡°)

not sorry
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#53
You should be ashamed because there's a special emoji, especifically for those moments Lenny Face

the boy sprite looks much better though, stylistically he looks great, keep it up
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#54
Oh right, I didn't notice the hair bang at all, that really needs work. The hair doesn't obey any perspective and looks really flat.
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#55
Not really an update, but I made the sprite into a rotation to see how it can be improved.

[Image: 6254w1q.gif]
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#56
as you see, the hair bang seems to be rotating clock-wise while the character is rotating counter-clockwise. This is very grating, as expected. Try making it so the hair follows his head properly in the rotation.
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#57
Animation tests for new NPC in game, mostly worried talking. Much smoother than the normal, but I dunno if I should make the whole game like this.

[Image: bR181xV.gif]

[Image: 9GJCbL2.gif]

[Image: G306Mky.gif]

[Image: 8tpVvg1.gif]

They don't seem to be at the exact speeds in-game, but I tried as much as I could with making gifs in GIMP. I'm also thinking of removing the blinking, as there's way too much at this speed.
I like to make models in my free time. I also make weird games, too.
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#58
New character, never animated 4-legged stuff, so it's pretty hard for me.

[Image: tZo1NRT.gif]

Criticism is needed.
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#59
Pull back the forehead a bit so it has more of a snout.
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#60
Redid Goat rotation, second time always seems to be better than the first for me.

[Image: ybQss7O.gif]

EDIT: 2 NPCs I worked on, used the same colour set for 'em, since I wanted to stay limited.

[Image: pKOvOVy.png]
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