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SUPER SMASH BROS. FEUD - IMPORTANT NOTICE AT TOP OF OP!!
I find it kinda funny how he seemed to be really interested in the game's development and then he just outta nowhere decided to go call it a piece of shit and compare it to Sonic 06, as well as shamelessly promoting his own fangame.

Anyways, I really dig how those menus look, they seem very professional. Keep it up!
[Image: uGYiktH.jpg]

My Switch friend code: SW-5399-6466-3493

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Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking. Smile

Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.

Here, let me demo.

[Image: xvznpfE.png]

The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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(Yesterday, 10:05 AM)Tabuu Forte Akugun Wrote: Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking. Smile

Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.

Here, let me demo.

[Image: xvznpfE.png]

The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.

Many plugins exists to fix normals for 3DS Max, to unify them or flip. I advise you to check some of them and see if they works with your model.
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Well, everything on the Max plugins side is commercial, and I'm not Bill Gates, so... lol.

Running it through Noesis with -smoothnorm seems to do the trick and Unity even takes it. What a blessing!!

Now I can go back to rigging!
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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