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[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts!
Upload it to another service like mediafire or google drive, then send the link here. Simple.
l m a o
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Hi guys, not sure if anyone can help me but how can you make a BMS script if you can't see the Header in the HEX editor?

As in the characters are all 00 00 00 00 and the text is just ..... on the right.
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Do you know if rkv is possible? I've tried some rkv bms scripts don't work with ty the tasmanian tiger series 1 threw 3. Even, on ps2, gamecube, and steam. I havent had much like getting a working script XD
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A bunch of the BMS scripts on the first page lead to 404s. Can someone update that?

Also I'm looking to extract some pkg files as seen here. Can someone either write a script to open it up or look over my files and give me advice on how to open them?
https://drive.google.com/open?id=1_Tu_Dt...U34vbhLNTz
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(10-26-2019, 04:10 PM)dalek_kolt Wrote: A bunch of the BMS scripts on the first page lead to 404s. Can someone update that?

Also I'm looking to extract some pkg files as seen here. Can someone either write a script to open it up or look over my files and give me advice on how to open them?
https://drive.google.com/open?id=1_Tu_Dt...U34vbhLNTz


Here's script segment for BMS:

Code:
get BASENAME basename
get HEADERLN long
get ARKSIZE long
get ENTRIES long
for i = 0 < ENTRIES
    get NULL long
    get OFFSET long
    get END long
    xmath SIZE "END - OFFSET"
    set NAME string ""
    string NAME p "%s_%s.mtxt" BASENAME i
    log NAME OFFSET SIZE
next i



Must run with QuickBMS. They look like CPK files.
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