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Genesis Sonic cleanup
#31
Hmm, ok. I'd delete it, but it's not included in the HP Beta zip.

EDIT: Disregard. Changes are in the pipeline.
[Image: b1.php?u=39480955]
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#32
[Image: ETNLK27.png]
Updated Yawachary's old sheet with the beta boss. Now it makes this sheet obsolete.
[Image: sonamy_animtitle_by_retrobunyip-dbg86ov.gif]
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#33
Cool, removed the redundant sheet.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#34
http://www.spriters-resource.com/genesis...heet/9980/

This is really the last sheet to get through. S3/K needs the monitors, and the title cards from the same game. The "Get Blue Spheres!" banner is also not present on any other sheets. Is there anything else I'm missing?
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#35
Cropped 1001's Font Pack sheet so it just includes the fonts form Sonic 3 and Knuckles.
   
Though the Options menu accessible via cheats uses Sonic 2's "system" font. In addition none of the fonts have colors other than White if they happen to exist, such as the system font not having it's yellow font.

I also wanted to bring up Jermungandr's "Text" sheet:
http://www.spriters-resource.com/genesis...heet/9972/
I feel as if this sheet should get a re-rip, since some of the letters are obvious customs customs. Plus, none of the sheets (including those of Sonic 2) don't have a proper rip of the HUD.

Sorry if it sounds like I'm nitpicking.
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#36
Cool, thanks! I'll fix it tomorrow(unless you already have!)
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#37
If anyone was still following this thread, I finally updated the monitors and fonts for all games and deleted the "general rips" sheet.
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#38
I always wondered why they never updated these sheets:
https://www.spriters-resource.com/genesi...eet/21628/
https://www.spriters-resource.com/genesi...eet/10831/

Anyway, here I bring you both, but improved. (And ordered by their respective game):

[Image: AeNhSel.png]

[Image: fAythNx.png]
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#39
Palettes are too bright, so I fixed them.
[Image: pI3i9aZ.png]
[Image: y0k3HId.png]
[Image: sonamy_animtitle_by_retrobunyip-dbg86ov.gif]
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#40
In that case, we should choose between the RAW palettes, or give them less brightness. Since there are a few sheets that don't match:

[Image: r0rSREA.png]

I have no problem giving less shine, but I'd rather know what you guys think about it.
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#41
If we can get the "pure" palette on all the sheets, that would be fantastic.
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#42
I can confirm the bottom palettes are the correct ones since Sonic CD 96 and Sonic & Knuckles Collection uses them.
Even in the Taxman ports, they use the bottom ones.
[Image: nA19wt6.gif]
The problem with the S3K playable character sprites is they're too bright. Tails is pretty much useless due to having MS Paint whites.
Almost all of the sprites I did have been ripped with GENS' rendering set to RAW, which too matches the bottom palettes.
[Image: sonamy_animtitle_by_retrobunyip-dbg86ov.gif]
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#43
Perfect then, I will try to update as many sheets as possible with those palettes.
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#44
Sorry for the double posting, but I wanted to let you guys know that TCRF's community found some new Sonic Crackers' sprites in a "Yuu Yuu Hakusho: Makyou Toitsusen" prototype: http://jul.rustedlogic.net/thread.php?pid=448022#448022

[Image: xX50Ewe.png]

I can update Tails' main sheet without any problem, but I wouldn't know how to accommodate them.

What do you prefer? That I mix them together with the others sprites, or put them in a separate sector specifying they're from that ROM?
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