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Best Lighting for Models?
#1
Hey guys!

Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect Tongue

[Image: 57cb22bd75.png]
Code:
1 Skylight (Shadows Enabled)

[Image: dbc708bbf9.png]
Code:
1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)

Tell me what you think is the best one for rendering, and if you have any better ways of rendering! Smile
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#2
I like the first one since it's not as eye searing.

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#3
(10-07-2015, 05:55 PM)ThatTrueStruggle Wrote: Hey guys!

Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect Tongue

[Image: 57cb22bd75.png]
Code:
1 Skylight (Shadows Enabled)

[Image: dbc708bbf9.png]
Code:
1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)

Tell me what you think is the best one for rendering, and if you have any better ways of rendering! Smile

I think the second one has more dynamic lighting, but for more subtle situations, the first one is better.


(dammit why doesn't blender have support for falloff maps...)
Some guy who just lurks this place nowadays.
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Thanked by: Struggleton!


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