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Hey guys!

Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect Tongue

[Image: 57cb22bd75.png]
Code:
1 Skylight (Shadows Enabled)

[Image: dbc708bbf9.png]
Code:
1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)

Tell me what you think is the best one for rendering, and if you have any better ways of rendering! Smile
I like the first one since it's not as eye searing.
(10-07-2015, 05:55 PM)ThatTrueStruggle Wrote: [ -> ]Hey guys!

Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect Tongue

[Image: 57cb22bd75.png]
Code:
1 Skylight (Shadows Enabled)

[Image: dbc708bbf9.png]
Code:
1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)

Tell me what you think is the best one for rendering, and if you have any better ways of rendering! Smile

I think the second one has more dynamic lighting, but for more subtle situations, the first one is better.


(dammit why doesn't blender have support for falloff maps...)