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BRRES Viewer & MH Tri Player Anim's & Maya.

Working with: MH-Tri (Wii) Animation Data & Models.

 Here is the issue I am getting when I export the human animations. There is an option in the BRRES Viewer to "Play Rotations Only" but I am not sure how to accomplish this same task over in Autodesk Maya.

 I've got the NPC models who are rigged and I simply want to bring him over to Maya and then play an animation of my choosing on the rigged skeleton. How can I do this?

 The joints keep getting bunched up together and i'm really not sure how to fix this.

Thank you!
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Does anybody have any kind of idea?
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