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SPLATOON (aka PHBBTBBHT aka FART NOISES: THE GAME)
#16
Rhythm Heaven is kind of a niche of a niche (rhythm games), man.
It makes sense that it wouldn't be as prominent as their mass market stuff.
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#17
(05-20-2015, 08:54 PM)TomGuycott Wrote: Uhh, Codename Steam got advertising. Maybe not a full direct, but it DID appear in Directs before release, and I had a shitload of youtube ads before it released. I even saw a couple on TV, and i barely watch regular tv.

Really? There were ads on TV? I don't count Nintendo Directs because only a small percentage of informed gamers even know they are a thing. To reach the masses you need ads interrupting what they're already watching, because most people don't go out of their way to learn what's out there.

As for Rhythm Heaven? Yeah. Bad example. Its funny how something like Kirby's Rainbow Curse would get TV ads though. That kind of thing doesn't seem very mass market. Hm must be because of the IP.

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#18
(05-21-2015, 03:31 AM)Koopaul Wrote: Hm must be because of the IP.

IP exactly. Kirby, Mario (including Wario and Yoshi games), Zelda, Smash Bros. -- All of those IPs tend to get TV advertising of some kind regardless of the exact game, because the intellectual properties will always sell.
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#19
I wonder if there are any Blooper references in this game. And if not, how come? Sad
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#20
I think it looks like a lot of fun, it's taken Nintendo far too long to try to get into the multiplayer shooter space- I know I'm in the minority in really enjoying Metroid Prime: Hunters' deathmatchery, but using an actual controller is way better than that FUCKING cramp-inducing stylus, but I can't remember the last time I had seen a Nintendo title whose gameplay wasn't polished to a mirror shine. I'd been waiting to see their interpretation of multiplayer shooting, and I think it's actually a pretty unique take on the genre.


Come to think of it, Nintendo should port over Hunters' multiplayer mode to the Wii U. That'd get a definite console purchase out of me.
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#21
(05-21-2015, 06:07 AM)Kriven Wrote: IP exactly. Kirby, Mario (including Wario and Yoshi games), Zelda, Smash Bros. -- All of those IPs tend to get TV advertising of some kind regardless of the exact game, because the intellectual properties will always sell.

Not Wario. Wario Land Shake It got no TV ad.

Anyway its kind of weird to have more ads for things that they already know will sell. Wouldn't it make more sense to try and promote something that people might be too shy to try? Its like they want certain IPs to fail. Why even bother making games that they doom to obscurity?

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#22
(05-21-2015, 06:48 PM)Koopaul Wrote:
(05-21-2015, 06:07 AM)Kriven Wrote: IP exactly. Kirby, Mario (including Wario and Yoshi games), Zelda, Smash Bros. -- All of those IPs tend to get TV advertising of some kind regardless of the exact game, because the intellectual properties will always sell.

Not Wario. Wario Land Shake It got no TV ad.

Anyway its kind of weird to have more ads for things that they already know will sell. Wouldn't it make more sense to try and promote something that people might be too shy to try? Its like they want certain IPs to fail. Why even bother making games that they doom to obscurity?

Maybe Wario doesn't have that kind of command anymore, but he sure used to.



The character had a pretty healthy commercial life for a while. It wouldn't surprise me to see him on the small screen again.
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#23
I'm just here to understand Splatoon the people that play it and why and develop merch ideas from those conversations. *Clicks pen* Don't mind me. I'll ask questions when appropriate. Would it be contribution to the topic other than humor for me to say I have no real inclination to play Splatoon? I'm more surprised a lot of older Nintenkids are so down with the idea. Also I'm hearing this games going MLG Pro? Saw some threads on Reddit describing this game as the 'COD of Nintendo'? Personally I hope not I like the color vibrancy in Splatoon.


Like for instance, Kosheh I get your AVI's joke (I assume it's the continued inclination of Splatoon being super "MLG PRO YO DAWG I GOT YOU THESE DORITOS AND I PUT YOUR MOUNTAIN DEW IN EM WITH SOME SPLATOON CAN YOU DIG IT?!" but, my question is do you yourself feel it's going to be an obnoxious Nintendo version of COD? How soon does everyone think it'll take for Splatoon characters to get into Smash?
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#24
They'll get in next gen.

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#25
I think people are joking when they call it Nintendo's CoD. If you wanna make a shirt based around that feel free though, kids buy everything these days

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#26
But, Pik....what'll you buy these days?
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#27
I think Splatoon is definitely along the lines of Team Fortress 2... I mean, it's obviously Nintendo's attempt at the online multiplayer team shooter. So it sure fits in the same camp as a lot of the more popular team shooters out there, although it has Nintendo's usual charm about it (and I'm wondering if that's going to put some of the genre-regulars off).

As for how long before an Inkling appears in Smash? Maybe as DLC... Maybe not until the next iteration of Smash in five-to-eight years.
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#28
Just gonna quote your whole post. It's early and I don't feel like editing it. lol

(05-21-2015, 10:37 PM)Omegajak Wrote: I'm just here to understand Splatoon the people that play it and why and develop merch ideas from those conversations. *Clicks pen* Don't mind me. I'll ask questions when appropriate. Would it be contribution to the topic other than humor for me to say I have no real inclination to play Splatoon? I'm more surprised a lot of older Nintenkids are so down with the idea. Also I'm hearing this games going MLG Pro? Saw some threads on Reddit describing this game as the 'COD of Nintendo'? Personally I hope not I like the color vibrancy in Splatoon.


Like for instance, Kosheh I get your AVI's joke (I assume it's the continued inclination of Splatoon being super "MLG PRO YO DAWG I GOT YOU THESE DORITOS AND I PUT YOUR MOUNTAIN DEW IN EM WITH SOME SPLATOON CAN YOU DIG IT?!" but, my question is do you yourself feel it's going to be an obnoxious Nintendo version of COD? How soon does everyone think it'll take for Splatoon characters to get into Smash?

If you're going to develop merch on it, I'd suggest actually playing the game. Sorry, Jak. The reason I say this is that almost a quarter of the strategy of the gameplay comes from ingame clothing and different clothing brands - and those clothes are responsible for the boosts you get ingame. You could easily make a shirt based on the logo the characters had on their teeshirts in the Global Testfire - but then again, everyone else is too on Redbubble. There will probably be hundreds of shirt options ingame, and I'm sure if you offered these as options in an artist's alley at a convention, people would buy them up like crazy.

People are currently down with the idea of Splatoon because it's like Nintendo's got a new IP and all the ideas seem right - especially considering how ass-backwards Nintendo as a company is. Millenials like it, and it's even being targeted to kids, because the whole IP seems really family friendly. Part of what's got people's appeal (like, older people like me) is how its aesthetic resembles Jet Grind Radio - you know, that really great video game with music by Hideki Naganuma and probably has the best soundtrack ever? Also, it may or may not have a 90's Nickelodeon appeal (keywords: slime, Super Soakers)

Quote:Also I'm hearing this games going MLG Pro?
The game's not even out yet. However, the game's multiplayer, being so "easy to learn, hard to master" - there seems to actually be an extremely hardcore fanbase that's already clamoring from the game. In a sense, yes - it's going to be "Nintendo's CoD", but for all the right reasons: they're blowing millions of dollars on their ad campaign, have several store exclusive tie-ins (money), and there's a chance they'll actually support a competitive scene should the game get big enough...but then again, it's Nintendo. They usually don't give too much of a shit about a game's competitive nature. Check out Smash Bros. and how much the developer LOVES the Melee community.
The production team of Splatoon seems like really psyched about hardcore players getting to master its engine and concepts.

Lastly, uhh...
no, my avatar's purely for irony. It's probably not going to be obnoxious in the sense that there's gonna be kids screaming over voicechat (because it won't have any) and it doesn't really have much potential for multiplayer outside of Nintendo events right now (there isn't support for private lobbies until August!) but it'll probably be obnoxious in the sense that even if Splatoon fails, Nintendo's going to repeatedly beat its carcass until it stops making squid puns.
To answer your Smash question: probably in the sequel to the game, or even DLC for the current one, depending on how well the game actually sells. If it doesn't sell, expect Splatoon in like 3 Smash Bros. games from now as an obscure character requested by fans. Tongue

Though to go back to Nintendo's latent reason to push out private lobbies, Nintendo somehow is able to do 4v4 battles at official events. For fan-run events, they'd be restricted to only the game's local 1v1 multiplayer until August, which then they NEED a working internet connection and eight machines to run Splatoon (and eight copies of the game to do it). In order to do a Splatoon tourney when private lobbies roll around, you need to sink almost $3000 into the setup, not including televisions. I'm not sure how MLG competitive it could really get, knowing the Smash community and their reluctance to spend money (because they're all poor as heck)
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#29
"Splatoon tournament:

Bring your own Splatoon!"
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#30
(05-20-2015, 07:19 PM)Koopaul Wrote: I still wish Nintendo would give those games SOME attention. It seems like they pick and choose which games to promote. Code Name S.T.E.A.M. got little to no adverts, same with things like Rhythm Heaven, and the list goes on.



i guess you're forgetting the Biggest Chorus Man supporter of all.
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