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BLOODSTAINED - Koji Igarashi's Newest Project Unveiled
#31
What happened to mighty number 9? Very Sad
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#32
Its still going.
http://www.mightyno9.com/
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#33
(05-14-2015, 05:31 PM)TomGuycott Wrote: What happened to mighty number 9? Very Sad

Teamed up with Deep Silver, retail release confirmed

http://www.gamestop.com/browse?nav=16k-3-Mighty+No+9
http://www.amazon.com/Mighty-No-9-Wii-U-...B00VZAQ34Q
http://www.walmart.com/search/?query=mig...at_id=2636
http://www.target.com/s?searchTerm=Might...ghty+No.+9+
http://www.bestbuy.com/site/searchpage.j...Best%20Buy

It's at like every retailer, which is awesome :0)
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#34
So... Is it worse off or something? Viper's comment had me worried.

Or did it effect kickstarter rewards or something?
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#35
Oh, I think he's referring to all the behind the scenes drama with Mighty No. 9.

Dina Abou Karam contributed some really lousy ideas and was clearly trying to push an agenda while still a backer. "What if Beck was a girl? Please consider a genderswap mode, we need more fair representation of women in games." At the time, her social media accounts were all about SJW-ish things, and it was generally shrugged off.
Then shit hit the fan - her Japanese boyfriend managed to secure her a position as the head of PR.
SJW + PR head = totally going to push an agenda, right? On top of that, she outright mentioned that she's never played a Megaman game. You know, among a development team consisting of MM veterans.
The result - well, the news was a Pepcid AC tablet chucked into a soda bottle made of gamers. Get what I'm saying?

http://www.nintendolife.com/news/2013/12...ppointment

More info ^

Things got even more hectic when she posted character designs she made herself that were going to contribute to the game. At this point, a lot of people thought she was going to hardcore push an SJW agenda throughout the game's development span.
Eventually, one of the developers spoke up and confirmed that she was not making any major contributions and that they weren't going to alter any of the character designs in her favor - and those decisions were up to Inafune as they always have been. Her job was to run the social media accounts, and that her personal views weren't at all going to conflict with her job (to advertise the game)

I'm sure more drama's cooked up since then but basically everything's still on track and the game's seeing a release date of mid-September.
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#36
(05-14-2015, 09:48 PM)Kosheh Wrote: Oh, I think he's referring to all the behind the scenes drama with Mighty No. 9.

Dina Abou Karam contributed some really lousy ideas and was clearly trying to push an agenda while still a backer. "What if Beck was a girl? Please consider a genderswap mode, we need more fair representation of women in games." At the time, her social media accounts were all about SJW-ish things, and it was generally shrugged off.
Then shit hit the fan - her Japanese boyfriend managed to secure her a position as the head of PR.
SJW + PR head = totally going to push an agenda, right? On top of that, she outright mentioned that she's never played a Megaman game. You know, among a development team consisting of MM veterans.
The result - well, the news was a Pepcid AC tablet chucked into a soda bottle made of gamers. Get what I'm saying?

http://www.nintendolife.com/news/2013/12...ppointment

More info ^

Things got even more hectic when she posted character designs she made herself that were going to contribute to the game. At this point, a lot of people thought she was going to hardcore push an SJW agenda throughout the game's development span.
Eventually, one of the developers spoke up and confirmed that she was not making any major contributions and that they weren't going to alter any of the character designs in her favor - and those decisions were up to Inafune as they always have been. Her job was to run the social media accounts, and that her personal views weren't at all going to conflict with her job (to advertise the game)

I'm sure more drama's cooked up since then but basically everything's still on track and the game's seeing a release date of mid-September.
And, as community manager, she banned people on the forums for having certain sets of opinions (as in, the forums you were guaranteed access to as a backer).

But beyond that, I think I've heard that some people have expressed disappointment with MN9's gameplay not feeling quite "Megaman-y" enough.
Offending people is a necessary and healthy act... Every time you say something that's offensive to another person, you just caused a discussion. You just forced them to have to think. - Louis C.K.
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#37
And now she's no longer with the team.

I don't know what this SJW crap is about. All I know is that the internet seems to really hate it, As much as sexist feminists.
Also, I thought it meant "slack-jawed whore"

Don't mind what's going on with Mighty No. 9 though. I too am waiting for its retail release.
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#38
...What?

I wasn't even talking about the Dina stuff though that was really stupid, but anyway...
I was referring to how MN9 started going in all sorts of directions and doing stuff that nobody actually asked for. "Oh hey guys, so we're making an MN9 anime series now..." etc

Also the game looks pretty, uh
mediocre
so there's that.

I actually kind of regret backing MN9 now but I only put down enough to get the digital copy so it's not a big deal.
I'm just glad Shantae and Amplitude are still going well.
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#39
Yeah, it is a bit too early for a TV show when the game isn't even out yet. Even when it's released, still too early.

Since you mentioned Shantae. Does Wayforward have plans to make that retail too? Looks too good to be digital only.
Anyway, this is getting too off-topic. We should be talking about Bloodstained. It's almost reaching its next stretch goal.
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#40
(05-14-2015, 09:56 PM)BullockDS Wrote: And, as community manager, she banned people on the forums for having certain sets of opinions (as in, the forums you were guaranteed access to as a backer).

hahaha WHAT
SERIOUSLY?

(also yeah I generally don't follow up on social justice or whatever; I just thought a lot of the things people were bringing up were just kinda bad business practices. And whew, she's off the production team. Good riddance, I was getting tired of hearing all about it)

(05-15-2015, 02:57 AM)Vipershark Wrote: I was referring to how MN9 started going in all sorts of directions and doing stuff that nobody actually asked for. "Oh hey guys, so we're making an MN9 anime series now..." etc

Yeah, I thought that was a little...over the top. :/ I wonder if all the spare money towards Bloodstained will result in an animated feature, too lol

(actually, I wouldn't mind because it looks, y'know, cool as hell)

I've been on the fence about backing the $60 reward, but I have like another 3 weeks to make up my mind on that, right?
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#41
the new stretch goal is Terrible Physics NES Castlevania Mode
barrrrrrrrrrrrrrrrrrfffffff

edit- oh, it's just a short minigame on the side and won't affect the main game as far as I can tell so whatever


(05-15-2015, 03:36 AM)dolphman Wrote: Since you mentioned Shantae. Does Wayforward have plans to make that retail too? Looks too good to be digital only.
Nope, it's digital only unfortunately.
I'm getting the Steam release though so it's not a big deal.
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#42
I tried legit backing this project because I love this


however kickstarter doesn't support paypal

why do you need to hurt me so?
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#43
(05-15-2015, 02:51 PM)Vipershark Wrote:
(05-15-2015, 03:36 AM)dolphman Wrote: Since you mentioned Shantae. Does Wayforward have plans to make that retail too? Looks too good to be digital only.
Nope, it's digital only unfortunately.
I'm getting the Steam release though so it's not a big deal.

That's a shame, since I've gotten into the series after buying the original game on eShop. That and Cristina Vee being her voice actress now.
Sadly, I could only get Risky's Revenge on Steam as Waforward gave us a retarded and inexcusable reason why it wasn't released on the 3DS.
Have Pirates Curse on my Wii U, but missing out on the second game sucks for Aussie Nintendo fans. Not sure if we can get the iOS port.
Still, I have both Wii U and PS4, so I'll be getting Half Genie Hero on either one of them.

Kickstarter doesn't support Paypal? That's weak, even for them. I only use it for eBay though, and haven't had any problems with it.
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#44
Kickstarter doesn't support Paypal, but individual campaigns can choose whether or not to have a separate pay-with-Paypal form of backing.
Bloodstained doesn't have one yet but they confirmed that they're working on setting that up.
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#45
(05-07-2015, 01:31 PM)Gors Wrote:
(05-06-2015, 03:15 PM)Gors Wrote: Basically it's like chess: it isn't a bad game just becuse the pieces are confined in a grid.

Highlighting this again

Tight controls doesn't mean giving the character a shitton of controls. It's giving enough controls to be played decently in a way you can predict.

I've finally thought of the words to use for my counter to this, so here goes~

It doesn't matter in regards to games like chess, checkers, or strategy games.  With those games, you literally have all day to sit there and plan each move.  If you leave the game for 3 hours, and come back, the game's state has not changed.

Stiff controls become a problem with real time games.  Games that require quick reflexes, always have continuous action, etc.  Input lag (not to be confused with an attack delay, where the character's winding up an attack, or recovering from just performing one) , awkward physics, tank controls, and etc. can be very detrimental to not only the overall experience, but to the current play of the game to the point the player dies or takes damage when they really shouldn't have. 

With chess, checkers, and the like, you have no fear of this.  There are no enemies actively trying to kill you, or some kind of ticking time bomb going off.  However, in games like Castlevania where you need quick reflexes to survive at all, and have to do a bunch of precise platforming, stiff controls are simply inexcusable, and will likely get you killed. The Medusa Heads and the Death fight on Castlevania 1 are only hard because of the terrible control. It's what we call Fake Difficulty.

Now, this all isn't to say you need a million controls, but rather, controls that keep the player in control of their actions, reflect common sense, and allow for self defense in any situation. This means, denying the ability to attack in midair, for example, not only violates common sense, but also denies self defense.

If you want an example of a game that has perfect control, but is still fairly difficult, look no further than the Contra games. You can shoot exactly like you'd expect to be able to, have full control of your character, and it's still very challenging.
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