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Pokémon Model Ripping Project
I've been having some issues with the ScarVie eye textures. To my understanding, they're locked behind a security measure that Nintendo took to prevent them from being ripped. What would I need to do to get these eye textures situated? I'm just trying to export Riolu's SV model from Blender into SFM, and I don't want to make any of the necessary texture files involving the eyes until I know how to unwrap it or whatever that DeviantArt post said. I'll link it down below. Perhaps the 3DSMax scripts that RTB linked? If so, where would I put that script?

Pokemon S/V Model Ripping has started by VTF14 on DeviantArt
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Are there any new updates on the Pokémon home model ripping?
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(03-31-2024, 12:10 AM)ForfeitRaptor Wrote: I've been having some issues with the ScarVie eye textures. To my understanding, they're locked behind a security measure that Nintendo took to prevent them from being ripped. What would I need to do to get these eye textures situated? I'm just trying to export Riolu's SV model from Blender into SFM, and I don't want to make any of the necessary texture files involving the eyes until I know how to unwrap it or whatever that DeviantArt post said. I'll link it down below. Perhaps the 3DSMax scripts that RTB linked? If so, where would I put that script?

Pokemon S/V Model Ripping has started by VTF14 on DeviantArt

Managed to use GIMP to reconstruct Riolu's eye texture. Basically, there are different layer masks, which have the eye_lym suffix. I take the colours (provided in the included txt file, they're under [x]_eye and BaseColorLayer[x], doesn't matter which eye shader you pick, however the layer numbers should match up), convert them from 0-1 float to 0-255 integers, and then I use the Decompose and Compose filters to remap one of the RGB channels to the alpha channel. At this point I also set the RGB components to 'Mask Value' so I can put the converted values back in. It sounds a bit complicated, but is quite simple when you know how it's done. Here's the finished composite:
   
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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(12-05-2018, 03:19 PM)FabDelb Wrote: Here are the said icons: By the way, I wanted to share the progress that has been made on the town maps, hopefully most of the blending techniques used in the game will be understood soon!

[Image: GxMjoqY.png]
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Hello, i want to know if have a tutorial for how to make this ^^^, i can texture the buildings but the ground and cliffs i can't because of the shaders, or someone that have the models map with texture allready can send to me, sorry for my english
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Gliscor would be a good scarlet and violet model to be added next. I need it so I can make something for my friend.
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