Users browsing this thread: 1 Guest(s)
the man from musashi
#16
(11-10-2014, 08:26 PM)DragonDePlatino Wrote: ...I love the contrast between your human designs and the other races. It really emphasizes the weirdness of the Jester creatures when the humans look so normal. ...

That's exactly what i'm going for, I'm glad you caught on to it

(I'm not actually using no shading though, just very minimal shading. There are a few places where I use a little bit of shading for definition)
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Reply
Thanked by:
#17
[Image: WSgMEJ9.png]

wip sidescroller guy I'm working on for a zelda ii esque idea. The man from musashi is his name.
He's loosely related to the other stuff I've been posting in this thread
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Reply
Thanked by:
#18
[Image: VqPvoYw.png]

A bit more of a dynamic pose
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Reply
Thanked by:
#19
[Image: EytJbdi.png]
here he is facing the opposite direction. I'm sure there are things I could be doing better

idk any more
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Reply
Thanked by:
#20
[Image: Wn5kYdm.png]
Hope you don't mind, I found the face lost readability, so I edited it. I also made him lean a bit forwards.

Keep going, man! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Reply
#21
thanks Chris!

[Image: 31vwj5Z.png]
I made some adjustments to face/posture

also also
first attempt at sword attack
[Image: RTr57O1.gif]

would def appreciate some commentary on this here animation, I'm not sure how well it works
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Reply
Thanked by:
#22
The sword slash looks a little stiff to me. Maybe bend the back and the legs more?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Reply
Thanked by:
#23
Hmm, how about twisting the hips or moving them forward a bit (basically small weight shifting)? It seems like a neutral attack, so just try adding in more subtle movements.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by:


Forum Jump: