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Shade's Shadowy Showreel
#76
Curious how you go about ripping GBA stuff, is it just hard ripping/using VBA's viewers? Or is there a more "clean" method?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#77
Tile Molester and LOOOOTS of assembly (luckily not so much in the case of those recent two sheets). I still use VBA for map ripping most of the time, but rarely do I use emulators to rip sprites anymore.
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#78
Damn, I'm jealous. I can never get Tile Molester to work right with GBA games.
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#79
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Black Cat Komas
Black Cat Komas
Busou Renkin Komas
Busou Renkin Komas
Bleach Komas
Bleach Komas
Bobobo-bo Bo-bobo Komas
Bobobo-bo Bo-bobo Komas
D.Gray-man Komas
D.Gray-man Komas
Death Note Komas
Death Note Komas
JoJo's Bizarre Adventure Komas
JoJo's Bizarre Adventure Komas
Reborn! Komas
Reborn! Komas
Yu Yu Hakusho Komas
Yu Yu Hakusho Komas
Yu-Gi-Oh! Komas
Yu-Gi-Oh! Komas

Look you guys it's anime.

(10-30-2016, 07:57 AM)Skyla Doragono Wrote: Damn, I'm jealous. I can never get Tile Molester to work right with GBA games.
It's actually not too difficult once you work with it for a while. I've thought about writing out a tutorial and posting it somewhere around here but it would just be echoing stuff from Raccoon Sam's TM tutorial (it's on YouTube if you wanna check it out!)
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#80
Yeah, psh, only five years since the last post. Hasn't been any time at all. Nope.

GBA
Dragon Ball Z: Supersonic Warriors
Challenge Mode
Challenge Mode


This was a little side-project I've been messing with on and off. Nothing too extraordinary but it's from a game I adore so I couldn't help myself from ripping a few bits and bobs.

My priority these days when it comes to sprite ripping is revisiting some of my old, potentially incomplete content and games I've submitted to get them as close to complete as I can manage. What that looks like long-term, well... no clue at all -  but I'MMA DO MY FRICKEN BESTEST.

Happy ripping, y'all~
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