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#46
(07-07-2014, 02:43 PM)Crappy Blue Luigi Wrote: in-post links on the non-vg/dark forum themes are hard to find because they're only a slightly lighter shade of gray than the regular text is. could they be changed to match the vg/dark resource themes?
I'll change that later tonight.
I'm about to take a nap so remind me if I forget.
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#47
You know those little paper icons next to thread names that tell you which threads have new posts when you click "View New Posts" or "View Today's Posts"?

[Image: folder.gif]

[Image: newfolder.gif]

The white and blue shades on those icons aren't too well-contrasted on the dark theme and I have to stop and look for a moment to see which threads I haven't read. Could this be changed (maybe by making the blue shades a bit darker)?
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#48
(07-07-2014, 02:39 PM)MajoraZ Wrote: I made a thread a few weeks ago about a batch download feature, and I have an addendum to that:

I know you guys said that system was in place for a few people, but due to the hardware the servers run on it's not feasiable for that to be a large scale, publiclly usable service.

In the event it becomes more feasible, but not enough to where everybody can do it whenever, I have a better idea then the ad or pay for a perrinmium account ideas: ranks/points.

Basically, the more assets you contribute to the resource, or for other good things you do, get you points or level up, and then your level or points is used to determine/pay for batch downloads.

This isn't that different to the payment idea, if anything it's worse. For one, it doesn't address the server fee issue. It'll also encourage people who simply want to download a large number of sheets to churn out low quality, likely incomplete sheets just to get their "points".
It also adds a level of competition to the submissions. One thing I personally love about TSR is that all the submissions are done fully by free will and people who just enjoy ripping resources and sharing them. If you introduce points this will take away this charm and make it more competitive. Users who submit the most might also feel superior, and/or vice versa, similar to the premium idea.

And even if all the above would work out, it still wouldn't be a good idea.

Petie Wrote:More importantly though, this isn't an issue of revenue - it's an issue of resources. Believe it or not, we actually already have the system you're requesting in place but it's temporary and limited to only those participating in the icon renovation. Even in this limited environment, we've run into some issues with the script failing on larger games. Trying to release a feature that's already problematic to a tiny portion of our user base out to the public only invites disaster.

For the curious, the issue we're seeing with this feature is that the script basically takes too long to build the zip file for very large games. The easy solution is to simply increase the limit for processing time but doing so then adds the risk of overloading the server as more and more people attempt to use long-running scripts. So, short of investing in infrastructure far beyond the scope of this project to handle load balancing, there's simply no feasible way to make this happen.

The point system wouldn't fix this, there would quickly be a good number of people with access to this feature.

I can understand that downloading hundreds of resources would become tedious, but I'm afraid the only real option is to tough it out and do it by hand.

EDIT: I just reread your post and noticed you said "In the event it becomes more feasible". In that case the staff might consider it, but even so you'd have to give the feature to everybody or nobody to avoid seperation between users.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#49
(07-07-2014, 05:07 PM)Mighty Jetters Wrote: You know those little paper icons next to thread names that tell you which threads have new posts when you click "View New Posts" or "View Today's Posts"?

[Image: folder.gif]

[Image: newfolder.gif]

The white and blue shades on those icons aren't too well-contrasted on the dark theme and I have to stop and look for a moment to see which threads I haven't read. Could this be changed (maybe by making the blue shades a bit darker)?

I'm gonna make new icons entirely.
I've been asleep all day so I'll get on that soon.
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#50
bring back the old stars
[Image: summary-bbad004172a3ffceaf4a2064ce34344d.png]
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#51
What's wrong with the new ones? Dazz made those because the others had white anti-aliased crap on them that looked bad on the dark skin.
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#52
well, i dont mind them that much the only thing that kind of annoys me is that they actually touch square avatars like so
[Image: a1Lvf.png]

idk, maybe im just nitpicking but thats my thoughts
[Image: summary-bbad004172a3ffceaf4a2064ce34344d.png]
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#53
Paste this frame over a screenshot, with Blue selected as a Translucent Medium, to make your Game Icon.
[Image: TSR-IconSpace-Large.png]

Put your Sprites in the Blue Area and use an Advanced Art Program to change the Blue into a Translucent Layer to make your Sprite Icon.
[Image: TSR-IconSpace-Small.png]

And since we've gone with the New Icons, there's a small problem that's cropped up: Couldn't you have at least made them uniform like the old ones?
All I'm asking for is a Small Fix that should only take a few seconds.
[Image: TSR-IconInconsistency.png]
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#54
(07-08-2014, 01:40 AM)Omnikariz Wrote: well, i dont mind them that much the only thing that kind of annoys me is that they actually touch square avatars like so
[Image: a1Lvf.png]

idk, maybe im just nitpicking but thats my thoughts

The old ones did too, though.
The only difference between these stars and the old ones is that it's a different image but their positioning and spacing is exactly the same.
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#55
(07-07-2014, 02:43 PM)Crappy Blue Luigi Wrote: in-post links on the non-vg/dark forum themes are hard to find because they're only a slightly lighter shade of gray than the regular text is. could they be changed to match the vg/dark resource themes?

Fixed.
The problem was a missing piece of CSS on the non-VG themes so I added it in and changed the colors to suit.

[Image: W7fOZq3.png]
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#56
(07-08-2014, 03:03 AM)Arima Wrote: Paste this frame over a screenshot, with Blue selected as a Translucent Medium, to make your Game Icon.
[Image: TSR-IconSpace-Large.png]

Put your Sprites in the Blue Area and use an Advanced Art Program to change the Blue into a Translucent Layer to make your Sprite Icon.
[Image: TSR-IconSpace-Small.png]

And since we've gone with the New Icons, there's a small problem that's cropped up: Couldn't you have at least made them uniform like the old ones?
All I'm asking for is a Small Fix that should only take a few seconds.
[Image: TSR-IconInconsistency.png]

Thanks for taking the time to outline this so clearly. The problems you pointed out have been fixed - there should now be a consistent 3px of white in all borders of all icons.
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#57
Do we really need stars at all? They look kinda weird just sitting there imo, especially when there's three of them.
Maybe I'm mistaken but I think they go up with post count? So is there really any reason for them when we already have a post count display?

Just a thought.
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#58
We've tossed around some ideas for making the stars actually useful or implementing them in something else but haven't decided on anything yet.
They won't remain static as they are forever, but they're pretty low priority at the moment.
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#59
Like, customizing how many we have and stuff? I think it'd be cool if I could make star jokes past "Trying to get into Duelist Kingdom"
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#60
I dunno about that, but we'll see. It's kinda low on the list of things to do next but we'll get to that eventually, ahaha
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