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(10-06-2008, 09:40 PM)Miles07 Wrote: Welcome Dabbido, to TSR. Your sheet DOES still need some work, including but not limited to:
1. Having the SUPER-large and long arms might need a bit of reducing... In places, a lot...
2. I'm pretty sure the "Walking" pose is not the same as the were-hog's is IN game, but since the game's not out yet, I can't critique much in this.
3. Make the "run" pose actually face to the right, not INTO the screen. If you're trying to make this Advance-style, you have to make that match. (Perhaps you're making this fit into those similar sprites from Sonic Advance 3, right?)
4. The stretchy arms effects could use a little bit of work. Speed blurring also helps.
5. And yes, Sonic's body should be chunkier.
6. The "idle" poses ("primary stance") look okay for a base. However, you need it to seem that he is "standing" with a curved back, as if his top half of his body is really heavy and his arms are pulling him down. Like a gorilla, almost.
7. DON'T GIVE UP ON THIS! These are the first STWH (Sonic the Were-hog) sprites I've ever seen, and it'd be great to have them on TSR first! I agree with him ,the sprites need more improve .
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(10-08-2008, 09:45 AM)StarhedgehogPL Wrote: (10-06-2008, 09:40 PM)Miles07 Wrote: Welcome Dabbido, to TSR. Your sheet DOES still need some work, including but not limited to:
1. Having the SUPER-large and long arms might need a bit of reducing... In places, a lot...
2. I'm pretty sure the "Walking" pose is not the same as the were-hog's is IN game, but since the game's not out yet, I can't critique much in this.
3. Make the "run" pose actually face to the right, not INTO the screen. If you're trying to make this Advance-style, you have to make that match. (Perhaps you're making this fit into those similar sprites from Sonic Advance 3, right?)
4. The stretchy arms effects could use a little bit of work. Speed blurring also helps.
5. And yes, Sonic's body should be chunkier.
6. The "idle" poses ("primary stance") look okay for a base. However, you need it to seem that he is "standing" with a curved back, as if his top half of his body is really heavy and his arms are pulling him down. Like a gorilla, almost.
7. DON'T GIVE UP ON THIS! These are the first STWH (Sonic the Were-hog) sprites I've ever seen, and it'd be great to have them on TSR first! I agree with him ,the sprites need more improve .
Yeah you are all right, I need improvement....would someone care to help me with the "speed blurring"? I dont have a clue...
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10-10-2008, 02:40 PM
(This post was last modified: 10-10-2008, 02:40 PM by Miles07.)
Check here. I know it's a M&L tutorial, but look down near the bottom where it says "Animation". Gasp! A clue! Use what it says there for starters, then compare to other Sonic Advance-styled sheets, or, even better, Sonic Battle-style sheets. Like, for instance, when the characters get knocked backward. Or when Knuckles punches. Just to start.
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Heh, I remember posting some Werehog sprites here once. Though I forgot about them.
Your sprites are okay like everyone said, And with their improvments as well. Otherwise, I think they are the best Advance/Battle style Werehog sprites i've seen. Though I havn't seen many.
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(10-10-2008, 02:40 PM)Miles07 Wrote: Check here. I know it's a M&L tutorial, but look down near the bottom where it says "Animation". Gasp! A clue! Use what it says there for starters, then compare to other Sonic Advance-styled sheets, or, even better, Sonic Battle-style sheets. Like, for instance, when the characters get knocked backward. Or when Knuckles punches. Just to start.
Thanks so much everyone, and I forgot to say thanks to you Miles07 you welcomed me and gave me many tips. Oh so you meant that speed blurring, alright Ill do my best. As for the "walking" and grabbing a ledge and some more are not that great cuz a friend helped me ^^; thats not to say Im much better but I shoulve polished them Ill post an update soon.
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10-13-2008, 11:23 AM
(This post was last modified: 10-13-2008, 11:23 AM by Miles07.)
Nice to hear. Constant improvement, basically, is what gets you a good reputation on this site. That and the absence of spamming on topics...
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