08-10-2016, 11:08 AM
(This post was last modified: 08-10-2016, 11:11 AM by TomGuycott.)
Ah! No worries. I gave 7zip a try because it compressed the files really well, but I'll go back to zips to keep it simpler.
Also I wish I recorded which moves now have the new flying arc knockback I tried to make, but I forgot to record what used it. I know C2B's back punch (the butt one) does it, and Gilbert's Forward Kick does it now.
All fixable, except Sol. He's permanently a 1 hit kill.
(Just kidding, that's a carryover from Spritality testing. I made characters die in one hit so I could test it easily, but forgot to change his back)
With Chaoxys I was tweaking his block power the other day and I guess I overdid it. As for his specials, I think one of his standard AIs got overwritten with specials. Because Fighter Maker is dumb, when I add new skills the old skills get pushed down the list, but the AI goes to the skill slot number rather than to what skill I originally programmed. So instead of having programming for moving forward to close gaps (which would be no move at all), he now is spamming specials when the AI would have originally just been moving forward. It happens all the time and I hate it.
08-13-2016, 11:04 PM
(This post was last modified: 08-13-2016, 11:27 PM by The Phinx.)
How do we unlock Pt and Pk?
Oh nevermind. Just fought Sketchasaurs.
Beaten single player as Neko, including the Secret Haiku (match was very close). Icicle didn't really put up a fight. Like, at all. He did nothing. I threw him, he took damage and blocked like a normal, idleing character would. He just did nothing. (Maybe he was frozen? ...I'll see myself out.)
Err, that was my bad. Apparently I never checked off the box that designates the CPU's enemy (which would be the player). It actually doesn't automatically do that, so sometimes they slip through the cracks and I forget when I am doing it. Either that or the boxes somehow uncheck themselves.
08-18-2016, 12:42 PM
(This post was last modified: 08-18-2016, 12:59 PM by The Phinx.)
Arisa is in the game somewhere. I have yet to encounter her.
What language is this game coded in btw?
Arisa is in the game in name only. There's no way to encounter her yet.
Also the game is programmed in 2D Fighter Maker 2nd, which is... a very limited, but interesting engine.
Feral Neko's Spritality isn't working for me. Is that still a W.I.P. or could it be a bug?
I have tried Princess' Spritality. I love the logo animation.
Overall, I'm super happy to be playing the latest build.
04-27-2017, 02:43 AM
(This post was last modified: 04-27-2017, 04:10 PM by NICKtendo DS.)
It works. Had to try it out several times. Not to be sure or anything. It's just so damn satisfying.
By the way, it's King's Day here in the Netherlands. I couldn't have picked a better day for Princess' playable debut.
I found a sound bug in the cat house stage (the one C2B made). Sounds, including music, only play for a split second. The bug is gone as soon as the stage ends, either by moving to the next stage, returning to the main menu after a Game Over or simply quitting the game.
P.S. Bombergirl's Spritality came out awesome, especially with the SFX.
Sorry about that, that's a byproduct of trying to fix a DIFFERENT bug where the music from one stage kept playing and overlapped into the next song infinitely. Unfortunately I forgot a small, but key step that allowed the fix for this stage in particular. What's happening now is the song keeps starting and stopping, and the stopping also stops all other sounds at the time.