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mmx style Jammer
#61
It's getting better but the walking looks like he's walking in place.
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#62
yeah your right,i gusse i most have been a liitle lazy with that
edit: ok i tried fixing it is it better?
edit: kinda bored added 2 new colores and a new face


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#63
ok im bored so i added another colore,and a getting-ready-to-dash sprite


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#64
sorry double post.
i have added a new custom pose:dash punch


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#65
sorry double post.
added firering


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#66
sorry double post.
added credits tag(cus i think its close to be done)


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#67
i would like to finish this,so tell what to do to finish it up
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#68
nothing special this time,just what i MIGHT do next time


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#69
sorry double post.
is there ANY major flaws i need to fix or is it ok to sumbit now?
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#70
That dash is horrid. He just randomly swivels his entire body with lame attempts at jets coming from his feet. He is way too static on most poses, especially the run. If you want his arms to hang down in the run, they should turn back. Oh, and it is "idle" not "ideal."
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#71
1.i cant spell very good.2.Nobody is telling me WHAT to do make the dash better.3.if "static" means stiff not much i can do and in the game the arms didnt move when he walked.But i´ll see what i can do

edit: ok arms are moved ALITTLE when walking dash changed and fixed the mis-spelling


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#72
sorry double post.
droped dash punsh and added a new color


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#73
sorry double post.
i cant do much aboute the stiff-ness,is there anthing else i need to do before i sumbit it?
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#74
Stiffness is caused by lac of posese and barely any motion. And the dash needs to looks like he is dashing from the feet, not magically swiveling. The walk is pretty bad, with it being obvious you barely edited the original pose.
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#75
so shoudt i redo evry pose?or is it to drastic?
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