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The Cards Resource
#16
(12-16-2013, 12:16 AM)puggsoy Wrote: No offence, but this is starting to sound like Dota 2. There's a standard, efficient way to do things, if you don't do it that way you're losing the match for sure. I remember when you could just make a deck with whatever cards you wanted, as long as you have a reasonable amount of Spell/Trap cards and enough Level 4 or lower monsters, you could play a duel and have fun.

(12-15-2013, 10:48 PM)psychospacecow Wrote: Archetypes are needed to fit each monster under a common label, and it used so certain decks cannot exploit the effects of other archetypes. Imagine how broken all the burn decks or deck outs would be if they had the power of defense decks.

Sorry, I'm not understanding this. "Burn decks"? "Deck outs"? "Defense decks"? Can you explain how would my deck suffer or break if I were to have no archetypes?

Sorry, I have a tendency of doing that.
Now, don't get me wrong. You can use a whole lot of different kinds of decks and such, but if you have a lot of cards that don't work well together, like zombies and gravekeepers (fundamentally enemies effect-wise), then its going to end poorly.
Not all decks use archetypes, like Chaos Dragons,
http://yugioh.wikia.com/wiki/Chaos_Dragon
which may employ certain archetype cards but aren't bound by them, but that's some kind of difficult of make work.

A burn deck is a deck designed to do damage to your opponent without attacking.
A Deck out causes your opponent to, well "Deck Out", or run out of cards and lose because they can't draw anymore.

Defense decks usually rely on your opponent bashing into defense position monsters, setting off their effects, or being too scared to do that, and letting you set off their effects. (As these are naturally slower, they've pretty much been phased out over time though there's still a few decent variants)
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#17
(12-16-2013, 01:03 PM)Tom Guicote Wrote: In terms of more advanced gameplay, I think a decision would have to be made regarding whether these are meant to be sort of stand alone or whether you intend to play them with official cards. If combining both, not having the advantages normal cards have can make the collection underpowered.

These are intended to be able to be used against, and together with, official cards. Obviously they're not official and can't be used in tournaments, but I want them to be able to both 1) work as a deck in itself and 2) be merged with other decks if people want.

My biggest issues with the whole archetype thing is that, how I see it, it restricts how creative you can be with your deck. I'm imagining that at least half of the cards, probably more, are related to the archetype and must be used together. This isn't necessarily bad, but for me, building decks is almost as much fun as duelling. Experimenting with card combinations, creating techniques, or just making a random deck and seeing what I can do.

Anyway, just wanted to get that out of my system. While writing that I kind of figured that, even if we didn't have archetypes, you'd probably want to use all the cards together anyway, if only for aesthetic purposes. So OK, we'll do archetypes.

Let's settle on the types then. So far it looks like we have Resource Member and Resource Mod, should there be anything else? And can these both be affected by cards that affects "Resource" monsters?

(12-16-2013, 12:56 PM)daemoth Wrote: Ban Hammer - Spell Equip - Can only be equipped to a "Ressource Mod" creature. Equipped Creature get +1000 Atk.

Ressource Member -Add Bot - Creature - Level 2 - Atk 1400 - Def 500 - At the start of your turn, if there no "Ressource - Mod" into play and "Add-Bot" is in your graveyard, special summon "AddBot" into play in Attack pos.

I'm liking these ideas!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#18
Quote:Yeah but Dazz is the original creator of the site/mascot, he's the de-facto head of tSR/VGR. Im guessing you have some personal opinions on Dazz stuff but let's leave those out of a for-fun silly card game please.

...what?
Kosheh is right.
Dazz wasn't the creator of tSR. That was Bacon, and then it passed to BAB and maybe someone else before Dazz. Dazz is like, the third or fourth owner.

Anyway what he said has nothing to do with personal feelings; Dazz certainly runs the site and is in charge of things, but without Raz (and Petie), tSR wouldn't even /exist/, at least not in any way close to resembling its current form.

Dazz is super important but Raz and Petie are just as important, if not arguably more! :p

edit- isnt petey still technically our mascot anyway
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#19
Neeeeeeeeeeeeeevermind then I had a flawed interpretation of tSR History.

ALSO: What if we did have archetypes, just not of the all-encompassing "Resource" variety
i.e. Bulletheads, Previbots, Resource (for things like the neat adbot idea and site related stuffs), Vipershark Anime, TFR, etc.
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#20
can members be able to ascend to the rank of topspriter
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#21
Oh yeah, Petie and Raz will definitely have some cool cards too. I just did Dazz in the first post because he posts most and came to mind first. But yeah, don't worry. As I said everybody's got a say in this so if someone seems overpowered or underpowered feel free to say.

I don't think we want too many archetypes. I do want to fit in as many members as possible so giving entire archetypes to specific members (such as Vipershark Anime or Previbots) will not only maybe make them seem more important than other members, but leave less space for other monsters. For the time being at least, I simply want to try and create a single TSR deck.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#22
Hey, when it comes to deck customization, there's actually a lot of leg room there with a lot of decks. (Just pointing this out, I can understand why you don't like this, but it used to be get the highest attack cards and figure out how to summon monarchs more cheaply, so not much has honestly changed apart from the speed).


(12-16-2013, 10:19 PM)Vipershark Wrote: can members be able to ascend to the rank of topspriter
http://yugioh.wikia.com/wiki/Rank-Up
http://yugioh.wikia.com/wiki/Rank-Up-Mag...%27s_Force
Yep.
We could also use synchros for the same purpose but puggsoy seems against the idea, so this should be sufficient.

Here's a bit of an extreme idea. How about a contact fusion style focus utilizing main deck searchers and the main 3 (Petie, Dazz, Raz)(assuming you guys decide on it like that)
http://yugioh.wikia.com/wiki/Contact_Fusion
This meaning, no one is going to be weak when on the field as we are strong in numbers and each on the field is an asset to get out something better. If all 3 boss monsters are on the field, we could have a contact fusion of them to summon something like
http://yugioh.wikia.com/wiki/Armityle_the_Chaos_Phantom
or
http://yugioh.wikia.com/wiki/The_Creator...,_Horakhty
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#23
Another ideas for the archetype, the deck could generate "Sprite" token on the creature, representing the sprites submitted to the site Wink

Sprite World - Spell Field - At the start of turn, put a "Sprite" counter on every "Ressource" creature you control.
Remove 4 "Sprite" counter from the field : Special summon a "ressource mod" into play.

Submission - Spell - Remove all "Sprite" counter from target creature. It gains 300 atk per counter removed this way.

Maybe someone that first was a member and then became a mod could be a level monster.

Ressource Member X Level 3 - Creature - Level 3 - Atk 1600 - Def 1000
At the end of turn where "X" destroyed a creature by battle, put a "Sprite" counter on "X". At the start of your turn, if there are 2 or more "Sprite" counter on "X", send " Ressource Member X " to the graveyard and special summon "Ressource Mod X" from hand or library.

Ressource Mod X Level 6 - Creature - Level 6 - Atk 2400 - Def 1800
At the end of turn where "X" destroyed a creature by battle, put a "Sprite" counter on "X". "X" gains 200 Atk per "Sprite" counter on him.

VGR Update - Spell - Can only be activated if you control a "Ressource - Mod" creature. Special summon from your graveyard any number of "Ressource-Member" into play. At the end of the turn, destroyed all creature special summoned this way.
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#24
Reminds me a lot of spell counter monsters. I like it.
Also, counters and tokens don't count as monsters so they just disappear, not being removed from play or such as that.
I can see some definite potential here.
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#25
I suppose we could have Synchros. I don't know, I wasn't expecting all these new features, half of Duel Monsters is new territory to me. I'm just not sure how we're going to fit all of this together, will there even be any monsters that won't have an effect and just have a description?
In any case, ranking seems OK.

I think the idea of fusing Dazz, Petie and Raz together with contact fusion is pretty cool. Maybe they shouldn't be boss monsters themselves, but the fusion itself could be pretty awesome. Maybe not as duel-deciding as Horakhty, but something like Armityle (or Relinquished, remember that?) could work.

The sprite counter idea seems interesting. The "Level 3" at the end of the name isn't really needed, but otherwise I'm liking the idea.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#26
Yeah, if we go with the "level 3" kind of thing, we could just use the member, mod, almighty ruler vipershark statuses.
They probably wouldn't work too well together as contact fusion would get rid of any counters on the fusing monsters, but maybe we use a field card which needs a certain amount of counters to activate for a fusion, instead of a contact fusion. That way, the counters would be on designated spells but whatever works really.

Also, Puggsoy, if you want a good idea for how the game works now a days, I know a few free online dueling programs that we could use and I could guide you through it a bit.

Actually, I'll post this. Its the system I prefer.
http://www.ygopro.co/
Let me know if you're interested and I'll give you a few deck lists.
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#27
(12-17-2013, 09:17 PM)puggsoy Wrote: The sprite counter idea seems interesting. The "Level 3" at the end of the name isn't really needed, but otherwise I'm liking the idea.
The level thing is the terminology used with "level" monster. Heres an example: Armed Dragon Lvl3
Armed Dragon Lvl 5
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#28
Wouldn't much advocate the use of level monsters, they tend to get blown off the field before they reach their pretty butterfly form.
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#29
Yeah, we don't really need levels. This is just for upgrading members to mods, right?

Needing counters (like maybe 2 sprites on each monster) for the fusion could work yeah, then they don't seem wasted.

(12-17-2013, 09:31 PM)psychospacecow Wrote: Actually, I'll post this. Its the system I prefer.
http://www.ygopro.co/
Let me know if you're interested and I'll give you a few deck lists.

I'm downloading it now, PM with deck lists. I didn't even know there was an online Yu-Gi-Oh client, so thanks for that.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#30
Alright, I'll pm ya when I get out from school tomorrow.
Its no problem btw. If your computer isn't pc there might be complications, but I don't know for sure. We'll see then.
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