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ENO/ZNO/GNO/XNO Import Release
#16
Older posts:

Yet another update -- I've fixed up the *.ENO importing again so now Vector and the Extreme Gears will no longer import as a big clump of broken polygons, and therefore work properly. This should hopefully be the second-last thing I have to update for the script, seeing as there's a bunch of *.ZNO models that still don't import properly...

I've also condensed my earlier posts so that I don't have so many in a row.
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#17
(05-21-2014, 06:40 PM)Random Talking Bush Wrote: Older posts:

Yet another update -- I've fixed up the *.ENO importing again so now Vector and the Extreme Gears will no longer import as a big clump of broken polygons, and therefore work properly. This should hopefully be the second-last thing I have to update for the script, seeing as there's a bunch of *.ZNO models that still don't import properly...

I've also condensed my earlier posts so that I don't have so many in a row.

Nice, RTB.
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