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Super Mario 3, revamped and extended
#16
no, it's resized here, too.

it probably still warrants a reupload.

try imgur. i've never had them resize my images.
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#17
Yeah once I re-clicked the link it showed up re-sized. He must have updated the organization because it was much smaller for me a few minutes ago.
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#18
Fixed link.
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
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#19
...still waiting for critique.
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
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#20
dude, you got some.

(11-14-2012, 09:31 PM)Cobalt Blue Wrote: poor contrast, pillowshading and the fact that they are in fact merely recolors.

(11-17-2012, 02:05 AM)Cobalt Blue Wrote: if anything, you should submit the skull bowser since there is nothing like that on the game. its the only sprite edit thats actually worth anything on that sheet.

honestly, i agree with him. if you want these sprites to be better, focus on fixing the low contrast in the shading, and try to give them a more established light source.
#21
......Easier said than done, especially with the palette limitations. Also, got any suggestions on what actions I could include in said sheet (including ones for the koopalings)?

Also, updated Bowser (might have to redo his entire hair if that's the case).
[Image: th_BowserSMB3.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
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#22
"Easier said than done, especially with the palette limitations."


....
Rolleyes
I disagree. It's very possible for you to focus on what Crappy Blue Luigi said in his critique. You're just not trying it out.
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#23
it surely is hard to recolor a sprite with a fixed palette.
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#24
No need for such hostility. I thought we got over this already.
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#25
(11-24-2012, 03:45 AM)Star Wrote: "Easier said than done, especially with the palette limitations."


....
Rolleyes
I disagree. It's very possible for you to focus on what Crappy Blue Luigi said in his critique. You're just not trying it out.
You're right, just needed to get rid of some unnecessary colors, and reshade it like what I just did here.
[Image: th_BowserSMB3.png]
(11-24-2012, 01:11 PM)Cobalt Blue Wrote: it surely is hard to recolor a sprite with a fixed palette.
I find it funny that you failed to notice the extra actions included in Bowser's sprites; especially the ones based of his animations from SMB on SMAS.
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
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#26
5th row, sprite 1-3: I would make the eyes darker.
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#27
(11-24-2012, 02:59 PM)Doc Melonhead Wrote:
(11-24-2012, 01:11 PM)Cobalt Blue Wrote: it surely is hard to recolor a sprite with a fixed palette.
I find it funny that you failed to notice the extra actions included in Bowser's sprites; especially the ones based of his animations from SMB on SMAS.

it surely was hard to move a few parts without actually putting much of your own to generate new content, or at least something not your average sprite edit afficionado can perform in a couple of minutes.

you did a good job on that arm, i can tell you. but besides that, you really did nothing that actually "improves" the original sheet. that walking animations you tried to make make no sense(i'm going to asume you haven't tested them). not even taking the shading into account since that point has been already discussed.

the way bowser is designed in this game is to resemble a t-Rex. there is no way he could open his arms all wide and so because he literally has no shoulders. at most he can swing them up and down and thats all(and that being generous). there is a reason why he got redesigned halfway thru SMB64 and in later installments of the franchise to allow him a wider range of movements.
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#28
(11-25-2012, 10:08 AM)Cobalt Blue Wrote: Not even taking the shading into account since that point has been already discussed.
I DID took the shading into account, I just needed help from you guys to pin point the problem.

(11-25-2012, 10:08 AM)Cobalt Blue Wrote: The way bowser is designed in this game is to resemble a t-Rex. there is no way he could open his arms all wide and so because he literally has no shoulders. at most he can swing them up and down and thats all(and that being generous). there is a reason why he got redesigned halfway thru SMB64 and in later installments of the franchise to allow him a wider range of movements.
Now that's a very thoughtful and helpful critique. I'll keep that in mind.

Also, I believed in your first post you're actually referring to that sheet Sugi and Cary "Omega" Frank made that was on MFGG which have way more animations that what I got. This might as well be a better example of what I should be aiming for when it comes to sprite edits.
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
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#29
or even better: dont do sprite edits at all.
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#30
If the dude wants to do edits, let him do edits. There's no harm in it and they sometimes turn out great. He just needs some structure.
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