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Devil May Cry bores me...
#61
(10-26-2012, 06:14 PM)Omegajak Wrote: Woppet, shut your GAWDDamn mouth

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#62
So, now that the demo is out... a lot of people I know were hyped before are pretty repulsed by this game...


...Why, for some reason, I'm not surprised.
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#63
Is the demo up on PSN? I'd google it but i dont care THAT much.
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#64
Yeah it is.

Having never played a DMC game, I thought it was pretty fun. (I'm still trying to get the DMC HD collection, don't judge me too much).
So yeah. my completely unbiased opinion was it was a fun demo, kinda easy though. I'm sure a lot of people disagree with me.
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#65
Having played the First, and the Fourth, I really enjoyed the demo.
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#66
I'm not sure how anyone could be excited for such mediocre mechanics, honestly.
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#67
What about that was mediocre? I mean it played pretty well, combat was smooth, switching between the sword, scythe, and guns were fun and varied up combat, the demon pull and angel lift worked well as well. Seemed pretty good to me.
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#68
I don't think it matters how the demo was, if someone is so determined a game will be bad they won't enjoy it - regardless of their 'fair judgement'
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#69
Goemaer, don't be so presumptuous. I went into the demo expecting awful cutscenes but gameplay that would probably impress me (i had low expectations, so really competency and a mild amount of ingenuity was all that was required) but even that couldn't hold it. The only thing that I was pleasantly surprised by was the charge wave the sword can do - I thought that was neat.

But the fact of the matter is, the game is as stupid as its cutscenes; the combat is slow and clunky. And the way the controls are laid out on the controller are awkward - there are two dodge buttons. that do the exact same thing.

the enemies are dumb and exist as nothing but inanimate objects to combo off of, and the style system is broken.

I'll elaborate later, i'm at school right now and dont have access to the notes I wrote down or the conversations I had with others who tried it.
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#70
hey, is it impossible to discuss a game without having to insult people? Cut this out befoe I need to resort to warns.
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#71
that'd be cool, huh
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#72
(11-27-2012, 11:55 AM)PrettyNier Wrote: Goemaer, don't be so presumptuous. I went into the demo expecting awful cutscenes but gameplay that would probably impress me (i had low expectations, so really competency and a mild amount of ingenuity was all that was required) but even that couldn't hold it. The only thing that I was pleasantly surprised by was the charge wave the sword can do - I thought that was neat.

But the fact of the matter is, the game is as stupid as its cutscenes; the combat is slow and clunky. And the way the controls are laid out on the controller are awkward - there are two dodge buttons. that do the exact same thing.

the enemies are dumb and exist as nothing but inanimate objects to combo off of, and the style system is broken.
Having played through the demo again last night taking into mind your criticisms I really have to disagree with them. Combat flowed at a nice pace, where I'd slice and dice, having a pretty comfortable handle on the controls. Also I don't see how two dodge buttons are a bad thing, I saw it as a preference thing, and being left handed my hand usually went to the left bumper. Enemies did not seem like dolls for me that just took it, they responded to my attacks with attacks of their own, and I really liked their designs, particularly the enemy with the chainsaw, who until I figured out his schtick I was deadlocked against, and even then future ones provided fun combat against. Cutscenes weren't that bad either, I mean you only saw flashes of various cutscenes but none of them looked bad. The boss battle was also pretty fun.
Different strokes for different people I guess.
One thing I love about Dante's design is his hair. We have the same hairstyle, which is radularness.
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#73
the fact you can beat the entire demo using only right trigger and b to attack really showed how amazing this game truly really is.


along with this 2 dodge buttons,
the game has controller mapping, you could have just switched the buttons for comfort.


any attempt at making a hard enemy was thrown out the window just by having less than a basic understanding of combat.
all you had to do was launch them and they became lifeless dolls, since upon falling, they had to stand back up where you can launch them yet again and again and again.

the boss battle was just a mess.
she did not need 3 health bars.
she did not have difficult to follow patterns.
she did not require skill to beat.
the 3 health bars were just there to make it longer, since she didn't suddenly learn new patterns to make it harder.



also, tim phillips is so awkard
the dialogue isn't always terrible, but lines are read so poorly it defeated the purpose of having the dialogue.


also fuck, vergil has a fucking fedora why
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#74
Why are you expecting hard as fuck enemies and bosses in a demo? They probably showcased some early level shit, I don't get why you guys are expecting hard as fuck fights from a demo. Also I feel like the b and right trigger button is like people who say you can beat Kingdom Hearts mashing the x. It's a crap argument and if you do play like that you really are just looking to purposely have a bad time with a game.
Seeing this comment from an article explains how I think the demo should be approached.

"Overall, a demo is a demo. Asides from giving you an idea of what the basic controls are a demo will never tell you how good the game will actually be. I've played demos before where I thought I would love the game just to have it turn out to be just "eh" (DMC4). So, yah, I'm personally looking forward to this game."

So yeah I could be wrong and this game could end up being bad, but from what I've played it's pretty fun and if the full game features more difficulty modes, then I don't really see any problem whatsoever. In the end it's there to give you a basic understanding of controls and how to expect the game to work. If you're going to say the game is already bad when all you've played a demo just tells me you don't even want to give the game a fair chance.
And again with the Evade button(s), what would you have wanted for that one extra button? Everything seems to have been covered so I don't the big deal about the evade button being delegated to two buttons for preference.
I also like the bits of exploration that could be done, and the camera wasn't wonky like other Devil May Cry's so I really liked that.
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#75
I apologize for not wanting flash in my game when I wanted depth instead.
I like when a game challenges me by putting me in different situations to deal with instead of repetition.


Of course, I was talking about the demo, but the point of the demo is to hype of the game with a taste.
I pretty much said the taste was sour, at best.
It didn't make me want to buy the game, and since the game isn't exactly 10 bucks, I wouldn't really want to buy it.

That, and since I didn't play a lot of the original dmc series, I didn't have any expectations outside of the weird dialogue in this new one. I mean like, the only emotion was in the "fuck you" lines.

personally,
could be wrong,
but if the other button was a dash and had
enemies attacks where you could block but couldn't dodge
and
enemies attacks where you could dodge but couldn't block
there's an easy addition of depth right there in combat by adding one button
I'm no game designer, but they probably could have done something neat


And along with this being a demo,
it probably gave us things we won't have during the game at that point
like access to pretty much every weapon except the preorder ones.

It didn't totally go into the leveling system, but the demo didn't need it since you start of by apparently being op.

I did find the camera wonky, but mainly because I was trying to aim at a floating baby and it kept targeting the demon under it who was standing still and not attack me for some reason.
You're probably right about it being better since I don't remember it nor do I really care since it doesn't matter when the camera seems to lock in certain parts like when you're doing escapes or going through alleys.


But I didn't see much exploration in the demo.
Probably didn't help that the platforming and grapple missions just felt tacked on unnecessarily until the boss.




For the record, I played on normal and the Son of Sparda difficulty, I was expecting a bit more challenge, even if it was a demo.
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