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Merging Gamecube bmd models?
#16
@Maxim
It's not because you have a 64bit system. You just need a 32bit version of Dolphin and have the graphics set to Direct3D9. I do it all the time on my 64bit machine. Smile
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#17
(07-09-2012, 01:19 PM)Roxas358 Wrote: @Maxim
It's not because you have a 64bit system. You just need a 32bit version of Dolphin and have the graphics set to Direct3D9. I do it all the time on my 64bit machine. Smile

Thanks, now it works. Unfortunately, the scene is distorted in a very strange way.
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#18
(07-09-2012, 02:46 PM)Maxim Wrote: Thanks, now it works. Unfortunately, the scene is distorted in a very strange way.

Yeah, unfortunately it does that. Rolleyes If you open the obj file in a program like Notepad++ you may find this at the top.

Quote:#AR=1.42814, FOV=15.83673(height), Xscale:0.19864, Yscale:0.13909, Zscale:1.0
#**************************************************

You want to scale the model to Xscale and Yscale. Yscale may be the Z axis, so if scaling on the Y axis doesn't work, try scaling on the Z axis. Hope this helps. Smile
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#19
Try 3D Via Printscreen since it doesn't have ANY skewing.
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#20
(07-10-2012, 06:44 AM)thegameexplorer Wrote: Try 3D Via Printscreen since it doesn't have ANY skewing.

[Image: skewed.png]
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#21
I'd definitely say that 3D Ripper DX or GameAssassin would be your best option. That, or studying the game's structure for an initial position.
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#22
That happens sometimes, its always a guess. You can try 3D ripper DX though, just make sure you rip a few times because sometimes it gets the FOV just right.
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#23
Since the OP mentioned ripping models from a gamecube game, how would one go about doing the same for Star Fox Adventures?
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