06-18-2012, 05:36 PM
Great! It's a lot more readable now. I prefer A.
THE FIGHTERS RESOURCE - Official Thread
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06-18-2012, 05:36 PM
Great! It's a lot more readable now. I prefer A.
06-18-2012, 05:44 PM
Yup, I go with A too. It looks a little stronger with the extra charge time.
Thanked by: Baegal
06-18-2012, 09:01 PM
I like A.
Also, its funny how out of all the midnight moes, Konata isn't one yet. Thanked by: Baegal, megaMasquerain, Garamonde
Thanked by: Mutsukki, Shade, Crappy Blue Luigi, megaMasquerain, Tellis, Previous, HandToeKnee, Phantom Killah, Lexou Duck, Yo-Yo Boy, Zac, recme, Garamonde, Zadaben, Chris2Balls [:B], Star, Candel, Iceman404
06-19-2012, 01:22 AM
favorite character so far
Thanked by: Previous, Lexou Duck, recme, Baegal, Iceman404
It's kind of interesting to note that as a bat it has pretty poor range for something that should stick out pretty far when swung.
It's amazing, though.
06-19-2012, 08:51 AM
(This post was last modified: 06-19-2012, 12:25 PM by HandToeKnee.)
Re-done idle pose...
...and finished Jumping forwards.
06-19-2012, 02:32 PM
Hm, I'm pretty bad about that :/
Should I change the range, or would it work okay for the forward punch?
06-19-2012, 02:37 PM
WALK FRONT
good ??
06-19-2012, 02:41 PM
I'd say more range wouldn't hurt, Beagal. By which I mean, it would hurt
It looks really weird, Junin. He should move hiw whole body, not just his arms bopping up and down while his noodle legs dnagle around. I know walks can be very hard, so I suggest using a reference. Check this post here, there's something about walks at the bottom of the post along with a bunch of other neat tutorials. You need to tweak it for your stance, of course. Fewer frames than used there should be fine, though. Thanked by: HandToeKnee, JuninFC, Baegal, Garamonde
06-19-2012, 02:57 PM
My turn.
It obviously isin't animated yet. I want your advice on how you think of it so I can make the animations. Thanked by: Previous, HandToeKnee, Garamonde, recme
06-19-2012, 03:05 PM
You've got a bunch of really straight lines, like the side of the face, the top of the head and the shoulder line. Then, yous shading isn't quite right, you've got some banding and pillow shading. Avoid following your outline with your shade color. I think the far arm and leg should be shaded more to fit in with the style.
Check some of the other sprites here, shading is only used in special places. Thanked by: HandToeKnee, Crappy Blue Luigi, Garamonde, ~Axis~
06-19-2012, 03:09 PM
Yeah, what Previous said. The style uses hard black outlines, not colored. Maybe reduce the colors used a bit? It'd fit in better with the "unfinished" style better that way, I think.
Thanked by: Crappy Blue Luigi, Garamonde, ~Axis~
@Mighty and Cshad: I'll see what I can do about the range. I probably can't increase it that much, but we'll see.
In the mean time: Duck Punch Thanked by: Crappy Blue Luigi, recme, Zadaben, HandToeKnee, Candel, Garamonde, Gaia, Iceman404
06-19-2012, 07:52 PM
@Baegal
For a suggestion about your character, if you need an idea for a ranged attack, maybe he can throw pies around somewhat like this? http://i.imgur.com/eowGR.png oh and bow down to my lazyness and superior Paint skills :p Thanked by: Baegal
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