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Monkeying Around
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Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Awesome rip, but I would put a few black lines between the sparks from his gun.

Also 4th row, 1st sprite: Is he missing a part of his body?

Edit: 3rd row, 2nd sprite: He has transparent pixels in his sprite?
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Looks complete to me!
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I agree with Davias, doesn't it look like he has a hole in him? Like he is missing his whole left rib area or something.

Also I see the transparent pixels in the other sprite now that he mentioned it.
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On the previous page, Deathbringer says that it was meant to look like that.
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...Oh so that's what he meant by incomplete. Derp.
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Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly.
EDIT: Are there sprites for the little particles he sucks into his gun?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Ton, can you re upload the latest Dixie & Kiddy sheets so I can add some stuff Wink
[Image: QUmE6.gif]
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Lucky I checked. I'm just about to leave the house for work. Big Grin

Kiddy: http://img705.imageshack.us/img705/1790/kiddyedit.png
Dixie: http://img210.imageshack.us/img210/6803/dixieedit.png
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
This looks great =)

One thing: Invinsible -> Invincible

[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
(02-19-2012, 12:13 PM)Tonberry2k Wrote: Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly.
EDIT: Are there sprites for the little particles he sucks into his gun?
Yeah, but it's taking a while to pause the game to get certain frames to stay still.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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If you're using ZSNESv, you can slow the game down by going to Configure - Speed.
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There are also commands to pause the emulator and go frame-by-frame. I mentioned it on the previous page to A.J..
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[Image: dkc2__kaptain04.png]

1. I already knew about slowing it down, it's just that the timing for pause needs to be precise. Didn't know about the frame-by-frame though.

2. Regarding the transparent pixels: Kaptain K. Rool is composed of two sets of sprites, himself and the blunderbuss. His sprites have a section cut-out for the blunderbuss (kinda like the grapple poses for Clayfighter) and sometimes the blunderbuss doesn't totally fill out.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Perfect!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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