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How to use GameAssassin
#1
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I wrote up some instructions a while ago on how to use GameAssassin after being run through it briefly by a friend. So I figured I should post it now that I've gone and polished it up. I'm sorry if someone else has already made better instructions than these.

GameAssassin can be downloaded from this site ("GameAssassin 共享版 2010-6-19 下载次数:00000155" is the download link for the latest free version of the program as of the date of this post.) However, GameAssassin only works with Windows XP x86 (and possibly through a Virtual Machine running Windows XP x86.)

GameAssassin Usage Instructions:
  • A more correctly translated version of GameAssassin and its accompanying help file can be downloaded from this post (and the following instructions will relate to this version in terms of naming).
  • Otherwise, you can specify the program's language to be English. To do this, click the third button down from the top of the main window's rightmost button column, and then from the sub-window select "English" from "Option:General>Language". Click OK to exit the sub-window and save the new setting, and then exit and reopen the program to apply the new setting.
  • To specify GameAssassin to capture unposed models, tick "Force mode" and select "expand mode" and "Capture actual model" from "Option:3D>Advaeced setting:Control". Click OK from both sub-windows to exit from both and save the new settings (please note that this will not guarantee captured models to be unposed.)
  • Check that GameAssassin is set to capture from whatever the game renders as in the "Option:3D>Control" menu (D3D/OpenGL.)
  • If pressing the "Capture model" hotkey (ALT+F7 by default) doesn't capture models, try setting it to another key combination, holding down the key combination while causing the game to update, or pressing the "Capture send code" (ALT+F10 by default). Also see if using other hotkeys listed within the "Hotkey" tab influence the game. If not, you can try ticking the "Shield hotkey" option under the same sub-window tab, and/or selecting "Process mode" under "Option:General>General".
  • To integrate GameAssassin into an executable, tick the "Activate function" box from the bottom-right of the main window, then click "Load" from the side of the same window. From the resulting sub-window, enter the location of the executable in the "Program:" category, and the directory the executable is to load from in the "Work Project:" category.
  • After capturing a scene's models, a .lst list file of each ripped model is automatically generated in the output directory. That list and the individual GameAssassin-OBJ models referred from it can be imported into 3D Studio Max using the creator's GameAssassin import plugins ("GameAssassin专用3DSMAX* 导入插件" is the download link for the plugins, with * being the plugin for different versions of 3D Studio Max).
  • Through GameAssassin's "3D View" sub-window, you can also preview models, specify which are to be included in a .lst list file, make new .lst list files and export models to .xml.

Particular Program Notes:
Dolphin (Emulator)-
You may have to spam a hotkey in order for it to work, and Direct3D GPU plugins are the only ones compatible with GameAssassin. Once intergrated with GameAssassin and running an ISO, you should see a "GA" logo in the top-left corner of Dolphin's view window, and when capturing a scene there should be a green status bar to the right of that logo. The Chinese version of GameAssassin's captures of Dolphin contain the original positioning, dimensions, textures and UVs. ~Friedslick6

If anyone wants to add particular notes for usage of GameAssassin with other programs, please do so in a reply below. They will then be added to this post along with the name of the user who posted that note.
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#2
So this basically allowes you to emulate any form of game on your computer and capture models from it while the game is running?
I also can't really understand how dolphin works.
Would you mind pm-ing me some detailed instructions on Dolphin
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#3
(02-02-2012, 02:22 PM)Naruto200Man Wrote: So this basically allowes you to emulate any form of game on your computer and capture models from it while the game is running?
I also can't really understand how dolphin works.
Would you mind pm-ing me some detailed instructions on Dolphin
It allows you to capture models from any compatible program, usually unposed.
For setting up and using Dolphin, use this guide.

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#4
what version of dolphin do you have success with?
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#5
(02-06-2012, 03:25 PM)roflcopter_down Wrote: what version of dolphin do you have success with?
I use Revision 6115, but I think it worked with 2.0 too. I haven't tested future revisions yet.
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#6
Okay, do you have a fully extracted version of the dolphin that works with this ?
I'm trying to get it to work with 3.0 and it's not working...

Or rather game assasin is, but the litle Icon isn't appearing on the emulation window like the tutorial says :/
The only way I could get dolphin to work in the first place was to have someone extract it into a single folder, then put that folder into a zip file. I could extract all of dolphin that way no problem.
So...yeah.....
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#7
(03-08-2012, 09:27 PM)Naruto200Man Wrote: Okay, do you have a fully extracted version of the dolphin that works with this ?
I'm trying to get it to work with 3.0 and it's not working...

Or rather game assasin is, but the litle Icon isn't appearing on the emulation window like the tutorial says :/
The only way I could get dolphin to work in the first place was to have someone extract it into a single folder, then put that folder into a zip file. I could extract all of dolphin that way no problem.
So...yeah.....
The last revision of Dolphin I think will work with GameAssassin is 6115, because that was the last revision to work with 3DVia Printscreen. Try revisions up to and including 6115.
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#8
actually, 7630 works with 3dvia as well
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#9
Okay, game assasin is causing some crappy errors in my computer (I know it's game assasin because the JIT debugger windows are in Japanese...) so I had to remove that stuff the hard way, with a system restore cause I couldn't delete the files.

However I'd really rather not mess with this any further, I mean I finally got dolphin working great and my joypad works too Smile
So if I sent the ISO of Custom Robo, would anyone mind getting me a few unposed models from the game for me? I'll send it via pm of course, I'm just asking if anyone that can actually get GA to work properly would do it...
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#10
Use Dolphin to browse the ISO (right click -> properties in the game list); what format are the models in?
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#11
All the files are in .bat :/
And some other format.
Same for Luigi's mansion, all the character/related files are .bat or .bin Sad
And all the .bin extractors I've tried won't read a .bin extracted from the game with dolphin...
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#12
The model files mostly occur the be in the .bin files while the bat files may be configuration of some sorts. BTW the extractors dont work since they are game specific and have nothing to do with the exporting of the files with dolphin.
(03-10-2012, 10:51 AM)Naruto200Man Wrote: All the files are in .bat :/
And some other format.
Same for Luigi's mansion, all the character/related files are .bat or .bin Sad
And all the .bin extractors I've tried won't read a .bin extracted from the game with dolphin...

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#13
I've stickied this thread so it won't get lost in the sands of time (it was on page 3).
[Image: sweet-capn-cakes-deltarune.gif]
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#14
Is it possible to rip models from MMO's with game assasin?

By MMO's I mean Champions Online, World of Warcraft etc?
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#15
(05-19-2012, 06:03 PM)NaruZeldaMaster Wrote: Is it possible to rip models from MMO's with game assasin?

By MMO's I mean Champions Online, World of Warcraft etc?

WOW has its Own Model Viewer

http://www.wowmodelviewer.org/
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