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Kirby's Return to Dream Land
#16
I do prefer the second one to the first one, though they both look pretty neato.

But the final one does look the nicest...
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#17
Okay so I've been hearing this game is REALLY short, but I just read some end of game spoiler stuff and I'm much happier now.

http://www.neogaf.com/forum/showpost.php...tcount=202

Granted, this is all provided it's true, but if it is them, hell yeah I'm excited.
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#18
It seems kind of odd to have five worlds and then two more on another "planet"

EX mode sounds plausible though.
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#19
Not really. Epic Yarn had an new world on a different planet.
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#20
Ah crud I'll have to stop reading this thread now because I can see spoilers coming... would everyone mind using spoiler tags from now on?

(And no I haven't beaten Epic Yarn yet)
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#21
Is anyone's stores selling this game on Tuesday instead of Monday when it's actually suppose to release? The places I checked said Tuesday.
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#22
Yeah, it's not a street date game so it goes out the next day. I have to wonder why they bother giving it a release date if they then hold it till the next day, although I'm sure that there is a logical reason.
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#23
Only thing I hate that I've heard from this game is that it's too easy. Damn is that ever a let down.

Why can't Nintendo appeal to all crowds by putting in difficulties... All they do is have one difficulty and then extra things. So inconvenient.
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#24
Kirby games have always been easy. The only exception to the rule is Kirby's Dream Land on the GB, which was hard mostly because there were 0 powers.

The selling point of Kirby games is that they're fun.
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#25
(10-24-2011, 04:41 AM)Alpha Six Wrote: Kirby games have always been easy. The only exception to the rule is Kirby's Dream Land on the GB, which was hard mostly because there were 0 powers.

The selling point of Kirby games is that they're fun.

Still as a plat-former it has way more potential to be better. Like if it was a little bit less harder than the DKC games it would be pretty fun.

Just cause it's always been easy, doesn't mean it should always stay that way, I swear every game has difficulties except Nintendo games, It's either Easy, Medium, or Hard.

It's just kind of ridiculous.
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#26
play extra mode in KDL
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#27
I found getting 100% on KDL3 was challenging.
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#28
The challenge in all Kirby games never comes from the main story line. It's always the Extra modes, boss rushes, obtaining a 100% completion, etc. that offer the real challenge. Except Squeak Squad, nothing in that game was challenging unless you intentionally handicapped yourself.
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#29
4 player co-op makes almost any game worth buying
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#30
(10-24-2011, 04:45 AM)Boo Wrote:
(10-24-2011, 04:41 AM)Alpha Six Wrote: Kirby games have always been easy. The only exception to the rule is Kirby's Dream Land on the GB, which was hard mostly because there were 0 powers.

The selling point of Kirby games is that they're fun.

Still as a plat-former it has way more potential to be better. Like if it was a little bit less harder than the DKC games it would be pretty fun.

Just cause it's always been easy, doesn't mean it should always stay that way, I swear every game has difficulties except Nintendo games, It's either Easy, Medium, or Hard.

It's just kind of ridiculous.

isnt like you can just set yourself some challenges, like not using powers or not being hit at all.

we have all been thru the "3 heart run" challenge on Zelda Games. and damn it makes it a hard game that way.
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