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Zelda 2 Japan Art
#1
Here is what should be all the unique sprite art from the Japan/Famicom Disk System version of Zelda2:

[Image: Zelda2Jap.png]

Oddly I overall found the Japan version easier then the US/PAL version. Despite the trickier to manage EXP system enemies tend to give more XP and EXP levels require less XP to go up. Not to mention the final EXP cap being 4000 instead of 9000 making EXP 1ups much easier to farm.

EDIT: Here's a base icon

[Image: Zelda2JapTSRIcon.png]
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#2
I didn't know the Japanese version had different graphics. Nice job!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#3
Did the "I am error" guy shave?
[Image: 27348983yu7.png]
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#4
That's not Error, it's the bridge guard in.....Saria, I think.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#5
If anyone's wondering what the difference is for Link. He has no mouth (and he must scream. "YEAAAAH" SKAAAAAAACK!!!")

You're missing a couple things, though. The trophy/goddess statue, the water of life, and the barrier for the Great Palace all have different appearances in the FDS version as well. (oh, and the title card, I guess. and the blue octorok that appears in palaces instead of the snake))

What's funny is the the instruction manual for the NES version uses some screens from the FDS version. This used to make me very confused when I was younger, since all the palaces (except the 4th one) use the same tileset and palette.
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#6
Updated. No need for the blue octoroks, they appear in the NES version in the overworld, same art and palette.
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