Users browsing this thread: 1 Guest(s)
it's a samus.
#16
thanks for the feedback

[Image: rZm4i.gif]
i think this looks much better

any crits on the shooting or jumping??

next to do:
space jump
shoot-run
shoot-run diagonally up
shoot-run diagonally down
jump shooting
morph ball transitions
grapple beam
screw attack

then maybe some enemies
[Image: RuAIooB.png]
Thanked by:
#17
I think Samus should hold her gun when shooting. Other than that, it looks pretty damn good Wink
I manage an emulation project called Chip16, check it out!
Peace!
Thanked by: BobbyLala
#18
(06-06-2011, 05:51 AM)tykel Wrote: I think Samus should hold her gun when shooting. Other than that, it looks pretty damn good Wink

[Image: swUDY.gif] like so?
[Image: RuAIooB.png]
Thanked by:
#19
i think the recoil would push the chest back too, you're almost there.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#20
(06-06-2011, 11:06 AM)Chris2Balls [:B] Wrote: i think the recoil would push the chest back too, you're almost there.

it does!
the chest area certainly does but the abs do not, do you want the entire torso to react?
[Image: RuAIooB.png]
Thanked by:
#21
this is what i meant:
[Image: nFCnV.gif]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: BobbyLala
#22
(06-06-2011, 11:55 AM)Chris2Balls [:B] Wrote: this is what i meant:
[Image: nFCnV.gif]

i see
the recoil there seems a bit excessive but a dampened version of that would work well with the charge beams or missiles i think
for the uncharged shots though, i feel that there shouldn't be much more than is already felt
[Image: RuAIooB.png]
Thanked by:
#23
[Image: Xhyyj.gif]

how's this??
[Image: RuAIooB.png]
Thanked by:
#24
movement seems a bit quick, try slowing it down just a notch. other than that it's great.
[Image: lordmelchiorspritetag21.png]
--------------------------------------
Social Media:
[Image: youtubeoyl.png] [Image: websitey.png] [Image: twitterso.png] [Image: facebookkp.png] [Image: steamb.png]
Topics:
[Image: snessoundrips.png] [Image: spriterips.png]
--------------------------------------
Thanked by: BobbyLala
#25
I guess her legs should be further apart from each other when she fires, for balance, y'know.
#26
thanks for the crits

[Image: 5vuXS.gif]better?
[Image: RuAIooB.png]
Thanked by:
#27
okay, we now have 15 people in. that's not enough.
could you please give me a clear idea of when i could organize this, because i'll otherwise set it to the 20th july.

more thigh movement ie recoil, also the gun goes too far back fro the rate of fire
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: tykel, BobbyLala
#28
That's better, now the shot is almost invisible, that's all, oh and Chris, that's for the TUGS Thread Cute
#29
new anim looks much better indeed, good job! maybe you could even slow it down just a liiiittle bit more.
Also yeah, it's kindof hard to see the shot. Maybe have a bit of muzzle flash on the gun along with the shot?
[Image: lordmelchiorspritetag21.png]
--------------------------------------
Social Media:
[Image: youtubeoyl.png] [Image: websitey.png] [Image: twitterso.png] [Image: facebookkp.png] [Image: steamb.png]
Topics:
[Image: snessoundrips.png] [Image: spriterips.png]
--------------------------------------
Thanked by:
#30
on that latest animation there is no shot... only muzzle flash, it was mainly to show body movement so the shot wasn't necessary to include (i got lazy)

@monsieur2balls the rate of fire isn't definate, it just happens that the pause in that animation isn't very long
[Image: RuAIooB.png]
Thanked by:


Forum Jump: