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Random Talking Bush's Model Rips
#91
Maybe it's his importer, not every importer is compatible with every .SMD I guess. And also RTB, you play TF2?
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#92
(04-12-2012, 09:21 AM)thegameexplorer Wrote: And also RTB, you play TF2?

He does, quite a bit.
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#93
(04-12-2012, 09:21 AM)thegameexplorer Wrote: Maybe it's his importer, not every importer is compatible with every .SMD I guess. And also RTB, you play TF2?
Yeah, I do. I've played the game since 2007, so I've had lots of experience. The "TF2B" icon in my signature links to my item collection in that game.
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#94
(04-12-2012, 03:18 AM)Random Talking Bush Wrote:
(04-12-2012, 12:48 AM)Sonic Konga Wrote: YES Team Chaotix is BACK thanks dude!! But Vector is a bit mess up? Wait it was the SMD sorry.
Hm? What's wrong with the file? It imports fine for me.

You know i think its my impoter becoze Espio dont work? I'm going to uninstall everything and then reinstall everything and see what happins.

Ok i did it and it work's it was on my end.

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#95
And also, how do you make your renders look so nice?
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#96
(04-13-2012, 12:21 AM)thegameexplorer Wrote: And also, how do you make your renders look so nice?
Same way ApocHedgie does. Set up a "skylight" in 3DS Max, enable "cast shadows" on it, and render. Works pretty well, probably could get better results by using alternative lighting methods, but it's infinitely better than 3DS Max's default lighting.

Also, CRAP, I see what was meant about Espio not working right. I've re-uploaded his model with a new, fixed one. I'm sorry about that, I forgot to double-check after separating his mouth into separate polygon groups for the SMD files...

Either way, here's a new batch of models from me.

Blade Kitten:
(Kit Ballard) (Kit Ballard: Classic) (Kit Ballard: Darque) (Kit Ballard: Mascot) (Kit Ballard: Pilot) (Darque Soldier)
[Image: th_Krome_BladeKitten_KitBallard_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardClassic_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardDarque_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardMascot_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardPilotSuit_preview.jpg] [Image: th_Krome_BladeKitten_DarqueSoldier_preview.jpg]

Hyperdimension Neptunia Mk2:
(Black Heart) (Nepgear) (Nisa) (Purple Sister) (Dogoo)
[Image: th_IF_HDNMk2_BlackHeart_preview.jpg] [Image: th_IF_HDNMk2_Nepgear_preview.jpg] [Image: th_IF_HDNMk2_Nisa_preview.jpg] [Image: th_IF_HDNMk2_PurpleSister_preview.jpg] [Image: th_IF_HDNMk2_Dogoo_preview.jpg]

Sonic Generations:
(Amy)
[Image: th_Sega_SonicGen_Amy_preview.jpg]

One of the Hyperdimension Neptunia characters should look familiar, if you've seen some of my sprite rips.

(EDIT: Whoops, almost forgot about this one that I ripped for the Brawl ripping project!)

Super Smash Bros. Brawl:
(Ice Climbers)
#97
Thanks! There is 1 thing you mentioned though is "fixing the smoothing groups".
How do you do that? Since the M&S London Olympic games suffer from non-smoothed places for example on their face.
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#98
wow awesome models never played either games or the Disgia games either Sad lols Ty the Tasmain Tiger Costume XD
What Rips am i doing next not sure?
[Image: giphy.webp]
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#99
Thanks for the Espio fix! Is it possible to rip the main bosses from the game, like perfect chaos and egg dragoon?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Loving the Blade Kitten rips.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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(04-29-2012, 10:12 AM)BlueBlur97 Wrote: Thanks for the Espio fix! Is it possible to rip the main bosses from the game, like perfect chaos and egg dragoon?
Yeah, I'll have to ask ApocHedgie first, to see if he wants to help out with ripping those.
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Just some more Hyperdimension Neptunia Mk2 model exports for now, since there seems to be a slowly-increasing demand for those on other forums I visit (and now here, according to TheOnlySez's post).

(Blanc) (Cave) (Compa) (Falcom) (IF) (Neptune) (Noire) (Histoire) (CFW Judge) (Clyde) (Ms. Clyde)
[Image: th_IF_HDNMk2_Blanc_preview.jpg] [Image: th_IF_HDNMk2_Cave_preview.jpg] [Image: th_IF_HDNMk2_Compa_preview.jpg] [Image: th_IF_HDNMk2_Falcom_preview.jpg] [Image: th_IF_HDNMk2_IF_preview.jpg] [Image: th_IF_HDNMk2_Neptune_preview.jpg] [Image: th_IF_HDNMk2_Noire_preview.jpg] [Image: th_IF_HDNMk2_Histoire_preview.jpg] [Image: th_IF_HDNMk2_CFWJudge_preview.jpg] [Image: th_IF_HDNMk2_Clyde_preview.jpg] [Image: th_IF_HDNMk2_MsClyde_preview.jpg]

No Luigi yet since it's a bit tricky setting his model up correctly with the bodygroups and whatnot, and I have to re-locate those shirt textures I exported for the Animal Crossing models before I can start working on those again. Also laziness.
Not really a request, but is it possible to rip models form Tales of Vesperia PS3 and Tales of Graces F?
[Image: BadassSigcopy.png]
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Well I hate to ask, but here seems to be the best place, and I understand that the users of this forum, from what ive read very few use blender so I'm likely up a particular creek without a paddle... But I'll ask anyway, With the HDN models Random Talking Bush has released to us, I've been having a small problem importing them into Blender. Ouch! If I import the SMD file using SMD tools for blender, it does not import the texture mapping along with it. And if I import the DAE file, it imports the textures however it messes up on small parts of the mapping, in Noire for example, one of the ribbons gets the face texture on a few parts of it.

I've been looking for a way to fix this issue on my own, and am still trying to fix it, but, if perchance someone who is more familiar with blender than I, who knows how to fix this issue, and is willing to explain to me the process of doing so, I would be greatly appreciative. Cute
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You could download trial version of 3DS Max and import into 3ds max, then export it as OBJ.
[Image: BadassSigcopy.png]
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