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Jaz GO!
#31
man, work on a darker background/canvas in future, it'll help with saturation and contrast.
i've made an edit to show how differently you could do your sprite, including your original (on which i edited a few outlines and the contrast and saturation and stuff)
[Image: icewilliamsed.png]
scale of 1-6 facial expressivity
it all depends what result you're aiming for. i hope it gives you a better insight as to what you can do.
[Image: x1aIZ2e.gif]
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#32
the 3rd and 5th ones are the best
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#33
(08-03-2010, 04:49 PM)Chris2Balls [:B] Wrote: man, work on a darker background/canvas in future, it'll help with saturation and contrast.
i've made an edit to show how differently you could do your sprite, including your original (on which i edited a few outlines and the contrast and saturation and stuff)
[Image: icewilliamsed.png]
scale of 1-6 facial expressivity
it all depends what result you're aiming for. i hope it gives you a better insight as to what you can do.

much apretiation for the help even though im still in the works of fixing the shading for my character
(08-03-2010, 09:36 AM)Nick Trite Wrote:
(08-03-2010, 06:55 AM)IceWilliams Wrote:
(08-01-2010, 02:50 PM)GrooveMan.exe Wrote: The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.
im sorry i dont get it? can you show me an example
(07-29-2010, 10:49 PM)Track Eleven Wrote: [Image: icewfix.png]
Here is the example.
To explain, the eyes on yours are the same size, which would only happen if we were looking at him precisely from the front. However, you have him in a stance that has us looking at him from an angle, therefore the proportion of things should reflect that angle. Look at 1up's, the eye closest to us (our left, his right) is quite readable, while the further one (our right, his left) is just a single line. As for the position, they seem a bit low on his face since he is wearing a hat.

To explain the colors, see this:
(07-29-2010, 09:05 PM)Francisco Cifuentes Wrote: ok, i think you just need to calm down and take a long, deep breath because it seems you're trying to accomplish more than you can do right now.

for now work on getting your colors to a decent level(asuming your sprite isnt an edit, the lines are quite ok already). take a look at this
[Image: rampsak6.png]

Also, this:
(08-03-2010, 06:55 AM)IceWilliams Wrote:
(08-02-2010, 01:28 AM)Shoda Wrote: His hat is really pillowshaded and doesn't follow with the light source of the jacket. You might wanna fix that Smile
yeah your probably right im still a noobish shader
Even not knowing how to shade, you should still at least see the lightsource is off in your sprite.
[Image: lightsource.png]
The lightsource position seem to agree between the hat and jeans to some extent, but the jacket is just off. Look at the arrows, they show the disagreement of the lightsource position.

much aappretiation for this lesson thank you! time to make some changes!
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#34
(08-03-2010, 04:49 PM)Chris2Balls [:B] Wrote: man, work on a darker background/canvas in future, it'll help with saturation and contrast.
i've made an edit to show how differently you could do your sprite, including your original (on which i edited a few outlines and the contrast and saturation and stuff)
[Image: icewilliamsed.png]
scale of 1-6 facial expressivity
it all depends what result you're aiming for. i hope it gives you a better insight as to what you can do.
the last one is fucking hilarious
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#35
Ok Latest ones but all 3 are diffrent cause of hat shading
V.3 [Image: Jaz3Ver3.png]
V.2 [Image: Jaz3Ver2.png]
V.1 [Image: Jaz3Ver1.png]
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#36
it still looks exactly the same
granted the hat is now shaded with an ugly gradient, it still looks the same
I don't think you're /really/ paying attention to the comments being given.

I mean you're probably paying attention, but not really enough to pull anything useful out of them
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#37
(08-04-2010, 12:19 PM)Track Eleven Wrote: it still looks exactly the same
granted the hat is now shaded with an ugly gradient, it still looks the same
I don't think you're /really/ paying attention to the comments being given.

I mean you're probably paying attention, but not really enough to pull anything useful out of them

*sigh* aw man im guess i am dense when it comes to shading.if i can't even simply shade how am i gonna complete this character. i think ill look up more ways to shade.
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#38
***OR*** you could do what we're telling you and fix the lineart and colourscheme before you start Shading. You should do shading as a final step, when other potential problems have been straightened out.
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#39
let me pull another card out of my hat.
[Image: Apple-2.png]
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#40
(08-05-2010, 11:12 AM)Francisco Cifuentes Wrote: let me pull another card out of my hat.
[Image: Apple-2.png]

Ok!
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#41
(08-06-2010, 07:45 AM)IceWilliams Wrote:
(08-05-2010, 11:12 AM)Francisco Cifuentes Wrote: let me pull another card out of my hat.
[Image: Apple-2.png]

Ok!

ive been trying to get a image of how to shade his hat but im really havin trouble and plus school been gettin in my way.
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#42
(07-29-2010, 10:49 PM)Track Eleven Wrote: [Image: icewfix.png]

hi
how to shade a hat
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

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#43
Ok i hope this is right so this might be the final version unless it has any other problems
[Image: JazVer4.png]
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#44
the lineart is fine; but those colours are still really glaring and ugly. You haven't made any effort to change them this entire time.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
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#45
Even with these guys crits. You may be able to imrpove the sprite but it'll never be a masterpiece.
Just because you're new to spriting. But take into account all the crits and help you've been given in this thread.
And use them on your future pixelworks. You will slowly but surely imrpove.
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