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Game Specific Model Ripping Guides
Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
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I don't think they're labeled actually. I'm not sure if they're compressed or not, but I know that they're not sorted in any intuitive way. I'll PM you the E-mail of someone you can ask about it though.
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(10-05-2011, 05:51 PM)PixelKakashi Wrote: Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
They all are BRRES files. Either rename them so that they have *.BRRES at the end and open 'em up in BrawlBox, or just let BRRESViewer open them up as they are -- it'll auto-detect the BRRES file and open it up normally.
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(10-05-2011, 09:46 PM)Random Talking Bush Wrote:
(10-05-2011, 05:51 PM)PixelKakashi Wrote: Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
They all are BRRES files. Either rename them so that they have *.BRRES at the end and open 'em up in BrawlBox, or just let BRRESViewer open them up as they are -- it'll auto-detect the BRRES file and open it up normally.

Oh, great! Thank you!
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i have been using 3D Via Printscreen and importing models into blender and very often i would get this said

here's a example of one

Unzipping Dolphin.exe_Sat_17_23-27-25_2011.3dxml
Number of images: 55
Traceback (most recent call last):
File "Text.001", line 161 in read
File "Text.001", line 27 in load_meshes
KeyError: ' texture '

hey shadow i don't know if you can help me or not but i was trying to rip the rest of the viewtiful joe characters but i keep getting this python script error
if you could help me or somebody else i would be grateful

i was using the code on this link http://home.comcast.net/~gamma-ray/tmp/import_3dxml.py to import the models and textures into blender 2.49
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Well, I hope I can be of some use, Whenever I use 3DVia Printscreen I use 3DS Max to get the models and convert them to something more useful, and I made this tutorial (a long time ago) for my mates at Paperpokes:

http://www.zapotlanejo.info/paperpokes/3dxmltut/
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thanks for that tutorial Pixelkakashi it worked ^^
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Anyone here knows how to rip Dragon Ball Budokai Tenkaichi 3 models in T Pose ?
I know it's possible, I've seen somebody ripped them in T Pose before (And I've got a few of them).
I believe the person ripped the models using 3DVia Printscreen and Dolphin, but whenever I try it myself, the models just won't get into T-Pose (I tried different versions of Dolphin)

PS : The person who ripped the models is from different forum, and the forum is down currently. I can't seem to contact the person.
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I have a question.
Don't know if i already did it and i missed it but.

Sometimes or most of the times, when you're ripping a Model. they come , kinda not *all smooth* or you can see pieces that should be connected and they aren't
is there any obivous reason ?
or it might be cuz of the program, you're using ? *Wich would be kinda wierd*
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I have not yet read this topic properly because i do not have much time on the computer, but before i start.. i am wanting to ps2 models.. so which things do i want to download and how much size will it be all together?
[Image: xot4iw9.png] [Image: 1q54191.png]
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I think you guys would like to see this:
http://pepakuraindex.weebly.com/how-to-e...odels.html
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Question: Which of the files in the 3DS max folder do I download for the 3D Via printscreen?
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So, I'm just about there for getting at the Klonoa models from the Wii game...

My only problem is I seem to be unable to find where the game stores his 'main' textures. According to BrawlBox, the one I would make the most use of is called 'p00t_body'. There's a file called texture.bin, but I'm unable to get at its contents with anything (BrawlBox, Noesis, BRRES Viewer, tried 'em all).

Can someone shed any light on what I'm doing wrong?
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BTW You just necroposted, dont do that pleaseSad
(01-04-2012, 08:38 PM)SonicHedgehogDX Wrote: I have a question.
Don't know if i already did it and i missed it but.

Sometimes or most of the times, when you're ripping a Model. they come , kinda not *all smooth* or you can see pieces that should be connected and they aren't
is there any obivous reason ?
or it might be cuz of the program, you're using ? *Wich would be kinda wierd*

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I guess your best bet is using a 3d printscreen ripper
(03-13-2012, 06:54 PM)Tiberious Wrote: So, I'm just about there for getting at the Klonoa models from the Wii game...

My only problem is I seem to be unable to find where the game stores his 'main' textures. According to BrawlBox, the one I would make the most use of is called 'p00t_body'. There's a file called texture.bin, but I'm unable to get at its contents with anything (BrawlBox, Noesis, BRRES Viewer, tried 'em all).

Can someone shed any light on what I'm doing wrong?

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