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[GAME][IN DEVELOPMENT] - Fate's Mirror
#76
We're going to look into it as we approach completion-- I'm not 100% sure what the terms are to get on Steam.
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#77
(04-17-2010, 03:07 AM)Alpha Six Wrote: We're going to look into it as we approach completion-- I'm not 100% sure what the terms are to get on Steam.


http://www.valvesoftware.com/business/

Contact them about Steam Distributions for indie developers with no past of publishing.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#78
This is looking totally awesome. I shall be happy to give you my money for it. Hell, it's so good looking I'd be happy to give you my money just to!

Is the main blog down currently? Can't seem to access it
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#79
Parts of PxC have been randomly going down for a few days. I'm waiting for my server host to get online so it can be fixed.
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#80
Quote:Hi guys, we’re not dead. The project has just hit a bit of a slowdown recently, due to personal issues arising with members of the dev team.

However, summer is approaching, which should help speed up development time! You should be able to look forward to new updates from us soon.

Fate’s Mirror’s release date is being delayed to Q3 2010. While this delay is unfortunate, it will give us the time we need to catch up with our progress, as well as clean up the engine once it’s fully completed as well, giving you guys the best possible playing experience with Fate’s Mirror.

It should also give us adequate time to add neat little extras and tweaks to the game. We guarantee that you won’t be let down! (:
http://fmpc.pixelxcore.net/
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#81
hi guise

Quote:Just a small update to let you know that this project still isn’t dead. Couple of snags have slowed down our development time– I won’t go into details, but it can be summarized in the following phrase; “We have the most unlucky dev team ever right now.”

However, I have taken advantage of the slowdown to greatly expand upon the game and its areas. I’ve added a couple new ones and have come up with a couple of new enemies that won’t be revealed until we start approaching trailer time! If you’ve checked my deviantART recently, you’ll notice that I uploaded a sketch of some of the other races in the game. Once these are sprited, I’ll update them on the Characters page, which could probably use a revamp right about now…

These coming weeks will most likely determine whether or not we meet our late Q3/early Q4 deadline, so wish us luck! We’re trying our best to deliver onto you guys a fun and exciting experience!
http://fmpc.pixelxcore.net/
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#82
Looking good. Btw, it's easy as hell to get on Steam. you just need to make sure that the language you're using etc is compatible with their DRM. Pretty much everything but GML has a chance.
Thanked by: CeeY, Alpha Six
#83
AN UPDATE?!


Okay, so, we've hit a couple snags these past few months of development (surprise surprise, right? ;P) , but we're getting right back in the saddle with the PC version! We're starting to get into "playable alpha" territory, which means we'll have stuff to show you guys soon. Wink

I promise you it looks very nice right now though! And it'll look even better in a few months. Big Grin
Thanked by: Chris2Balls [:B]


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