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The Legend of Zelda - A Link to the Past (SNES)
#40
I don't think I understand what you mean. Maybe I should go into some detail:

- In battle 2, Agahnim has two copies. When you hurt Agahnim with another clone making a colour change (dark ball mode), the hit palette for the original Agahnim changes too.
- Reason for this: The game only handles 8 sprite palettes for enemies and their hit flash cycles through all of them. Therefore they're not fix, they change depending on what happens onscreen.
- Solution: Probably just going with the defaults and ignoring the colour changes, which are software generated palettes anyway and nothing hardcoded.

- The thunder attack will get its own sheet, since it is shared with Vitreous and kinda random. I don't know why I even cited it as a problem since it won't be on the Agahnim sheet anyway.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: The Legend of Zelda - A Link to the Past (SNES) - by Barack Obama - 05-31-2023, 01:57 PM

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