Users browsing this thread: 1 Guest(s)
Cars Game Ripping Project
#1
I've taken a new liking to the Cars franchise and have gotten into the games.
I'm making a project for myself to rip from the games, mostly the Rainbow/Incinerator trilogy

I initially submitted character models from the GameCube and Wii games without rigging and using NinjaRipper rips and dumped textures with Dolphin emulator
But I've found tools to extract the textures proper and rip ALL models with bones.

What I've done is make use of a Noesis script, it's able to export models that use the gcg, psg, and xng files used in Cars Race-O-Rama, but can be used as far as the first game

Games I've ripped from so far
Cars (GameCube/Wii/Xbox 360)
Cars Mater-National Championship (PC/PS3/Wii)
Cars Race-O-Rama (Wii)

File formats I've looked into
Arc (contains data on Wii versions)
Psr (contains data on PS2 versions)
Xbr (contains data on Race-O-Rama for Xbox 360)
P3r (Contains data on Race-O-Rama for PS3)

Model formats
gcg (GameCube/Wii)
psg (PS2)
xng (Cars 1 Xbox 360/Mater-National 360, PS3, PC/Race-O-Rama 360)
p3g (Race-O-Rama PS3)

Texture formats
gct (GameCube/Wii)
dds (Cars 1 360/Mater-National 360, PS3, PC/Race-O-Rama 360, PS3)

My intention is go go through all my current submissions and add onto them with whatever I find, including early models found in the characters folders, bones, low poly models, and extra parts.

List of characters with everything currently
NOTES:
-The GameCube, PS2, Xbox and PC versions of the first game all use the same models, the textures have specular maps as alpha channels in the PS2, Xbox and PC versions, but I have no intention to add them currently
-The Wii version of the first game was ported by a different studio which made new models for the characters different from the GameCube version
-The PC and Xbox 360 versions of Mater-National Championship use the same models and textures
-The PC version of Mater-National has leftover models from the first game on Xbox 360, such as Mater's models being leftover
-The PS3 and Wii versions of Mater-National use the same models, PS3 has bigger textures and makes use of gloss textures much like the PC version
-The Wii, PS3, and Xbox 360 versions of Race-O-Rama use the same models. The Wii version uses different gloss textures from the HD consoles. I haven't taken a full look at the PS2 version also.

Links to tools I've used:
Noesis Script
Python Scripts

Links with contents of these games file extracted on Internet Archive
Cars 1 (Wii)
Mater-National Championship (Wii)
Race-O-Rama (Wii)
Race-O-Rama (PS3)
Damn, not here!
Reply
#2
More rigged models from the GameCube game on the way
   

This includes:
Fillmore
Guido
Wingo

I have all the data dumped from these games and have copied the raw files into other folders and like to keep them as such
   

I've mainly been going back and forth with the first game on GameCube, Mater-National on PC, and Race-O-Rama and barely looked into the others, but I'll get there when I feel it
Damn, not here!
Reply
Thanked by:
#3
More info on Mater-National on Wii & PS3

I've mentioned both of these versions have the same amount of polygons on the main models, but Wii also uses low poly models from a certain distance. Also on Wii, some parts such as headlights and break light flares are separate files from the body, while on PS3, all parts are attached to the main body. There's also differences in texture sizes from both of these versions, usually being double the resolution.
Mater's body texture is 512x512 on Wii, 1024x1024 on PS3

The only oddity I've seen so far is Mike Wazowski (yes, they put a Mike Wazowski car in the game)
His body texture is 512x256 on PS3 like most other versions, but is bigger on Wii (1024x512)
Damn, not here!
Reply
Thanked by:


Forum Jump: