Users browsing this thread: 3 Guest(s)
The Legend of Zelda - A Link to the Past (SNES)
#33
It's either Babusu or Pirogusu and I think the ball in the Bari tileset could be actually Zirro's projectile.

There's a lot I have to check, but the tiles really help getting an overview.

Edit: The "cut off" just means that Kyameron's tileset is one pixel short and therefore needs a rerip.
I can see it by using the grid function within my graphics program (8x8 pixels), really helps finding errors like these.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: The Legend of Zelda - A Link to the Past (SNES) - by Barack Obama - 05-22-2023, 07:06 AM

Forum Jump: