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The Legend of Zelda - A Link to the Past (SNES)
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Game:
https://www.spriters-resource.com/snes/l...tothepast/

Let's see how many of them will be done at the end of this project.

Enemies
Hinox, Eyegore, Zazak, Lynel & Goriya
Hylian Knights
Minor Light World Enemies
Minor Dark World Enemies
Stalfos
Stalfos Knight, Gibdo, Pengator & Zora
Taros & Moblin
Traps / Object Enemies
Hokkubokku , Mini-Moldorm, Devalant & Swamola
Hardhat Beetle, Chasupa, Popo, Anti-Fairy / Bubble
Golden Bee, Buzz Blob, Cukeman & Pikit

Bosses
Agahnim
Armos Knights
Arrghus & Arrgi
Blind
Ganon
Helmasaur King
Kholdstare
Lanmola
Moldorm
Mothula
Vitreous
Trinexx

NPCs
Light World Animals, King Zora & Mad Batter
Dark World NPCs
Kakariko NPCs
Other Light World NPCs
Princess Zelda, Maidens & Fairies

Misc.
Hit Flash Palettes (including enemy tilesets per area)
Sprite Animations
Tileset Animations

Light World Dungeons
Hyrule Castle
Secret Passage
Eastern Palace
Desert Palace
Tower of Hera
Hyrule Castle Tower

Dark World Dungeons
Dark Palace
Swamp Palace
Skull Woods
Thieves' Town
Ice Palace
Misery Mire
Turtle Rock
Ganon's Tower

House Interiors
House of Storytelling Tree / Sahasralah
Blind's Former Hideout

Caves
Mad Batter's Cave
Cave of Storytelling Bird / Hand
Waterfall of Wishing / Cave of Storytelling Insect
Kakariko Cave

Enemies, bosses and npcs need rerips because the colours are off, they're incomplete and sometimes the background wasn't correctly erased.

Quote:Btw, all of my Zelda 3 - A Link to the Past (SNES) quicksaves, only usable with ZSNES / vSNES:
https://mega.nz/file/9ABQRKaJ#qUTZ0bZiU3...4Nn3up_GOg
Made with the US version, for those who like to take a look.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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The Legend of Zelda - A Link to the Past (SNES) - by Barack Obama - 04-26-2023, 12:54 PM

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