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Fire Emblem Engage Ripping Project - 2D sprites and 3D models
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old-ish post, i'm aware, but the hair can be set up pretty easily even without shaders; though i'm pretty sure the actual direction of the hair shine is still influenced by that in game

hair meshes have two uvs, and you may need to either grab a different fbx importer for blender orrrrrr import it as an .obj and deal with reweighting it yourself

uv1 is just the block colours which you can grab from the asset table file, there's often a 'mask' texture that should help you get the hair colours in the right direction

uv2 uses one of the angelring files in `fe_assets_unit\model\common`, and that's the actual hairshine

if done right, you should get something like this:

[Image: xLBIaVN.png]

though obviously better people than me can probably refine that lol
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RE: Fire Emblem Engage Ripping Project - 2D sprites and 3D models - by foulveins - 03-09-2023, 09:30 PM

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