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Crash Bandicoot Retro Hijinx (fangame)
#6
New progress update:


This time things look even more promising. Fixed belly flop, functional check pointing, chain reactions between explosives and appropriate text formatting. Life is good and so are Unity and Unity-experts that helped me out so far!

Man, if I trusted Unity in very first place, I might've gotten this fangame finished by last year at least.

Next up
- Switch crate and outline boxes
- Slot box
- Life crate
- Color gems
- Invincibility
Then I can begin to make the first level and implement bonus rounds, camera movement, warp pads and enemies.

Also, I still failed to fix gravity and jump force. Unless you use Unity and know how to make jumps and falling faster, you may have to get used to it. If you're a Unity-user and would like to help with Crash Retro Hijinx some other way, feel free to join the project.

I also opened a sanctuary for all fans of classic Crash that are left, to improve resistance against Activision's Trash and keep Crash's legacy safe:
https://www.facebook.com/groups/OldSchoolBandicoot/
https://discord.gg/cuN4tPC

PS. Watch out your ears after Crash jumps on Nitro detonator
Thanked by: iyenal


Messages In This Thread
Crash Bandicoot Retro Hijinx (fangame) - by GWKTM - 02-12-2020, 04:27 PM
RE: Crash Bandicoot Retro Hijinx (fangame, co-programmer wanted) - by GWKTM - 08-14-2020, 09:26 AM

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