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Ripping models from Mega Man X DiVE
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(03-28-2020, 12:08 PM)The Prawn Wrote:
(03-28-2020, 11:03 AM)LJSTAR Wrote: It uses XOR, basically.
Also, i've ripped every playable character models (this include spoilers for the next event tho)
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You wouldn't happen to have models of the Mavericks and other characters that appear in the game, would you?

I'd also have some usage out of those, if you don't mind.

Hey Prawn, i've got an idea of this solution, why don't we use 'xortool' and use this command (xortool -b )to bruteforce attack all the newly encrypted keys of the assets of that game. I just did the same to the others and there were readable with 000.out.The rest from 001.out to filename-char_used-perc_valid.csv were the ones locking the assets.....so...please tell everyone in this discussion forum that we have a new method of opening these assets.

Here's the tutorial link : https://www.doyler.net/security-not-incl...tool-usage
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RE: Ripping models from Mega Man X DiVE - by Disco Devil - 08-18-2020, 12:37 AM

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