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Paraemon's Comprehensive Ripping Project Thread [Expansion Station]
Today's update: four sheets, three games.

Sonic 3

First up is the background make-up for Desert Palace in Sonic 3's Competition Mode. This was the simplest since it just meant dividing the two layers. No Heat Haze, no palette rotations, a simple task. May cut down to half or quarter size since it's just the same chunk of 256x128 blocks.

[Image: S3_COMP_DPZ_BG_PARALLAX.png]

And the breakdown for the snowboarding background in Ice Cap. Just need to add notes and it's complete.

[Image: S3_ICZ_A1_BG_SNOW_PARALLAX.png]

Sonic 3D (SD)

I ran into issues with the ripping for Green Grove Zone, as part of the map contorts around the ramp that leads to the warp ring near the breakable wall leading to the cannon. So I took a dig at the other GGZ of 3D, Gene Gadget. Decidedly a bit more fun.

[Image: S3_D_GENEGZ_A1_MAP.png]

Sonic CD


The full rotation of the background palettes for the D.A. Garden. Granted, it just switches back in reverse to get to daylight from the full night, may fix this later, but would be easier to keep as is so as to coordinate the palettes for the Little Planet. 

[Image: SCD_DA_GARDEN_BG.png]
[Image: WatSig.png]
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RE: The Observer's Comprehensive Ripping Project Thread [Sonic] - by Paraemon - 09-02-2018, 05:57 PM

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