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Paraemon's Comprehensive Ripping Project Thread [Expansion Station]
[Image: S1_LZ_FG_UW_ANI.png]

The reason why the Labyrinth Zone's release has been delayed: the Japanese version has extra graphical effects in its stages, and the underwater refraction effect employed for Labyrinth Zone seems to be repeated across in Tidal Tempest (this is not the reason why TTZ is a pain to rip as I mentioned some time ago). As the underwater refraction effect works...well, in water, I'll only be applying the effect to the appropriate underwater objects (foreground and background content); sprites and Sonic aren't affected by it.

[Image: S2_OOZ_A1_FG_PART_1.png]

Progress made on ripping the Oil Ocean Act 1 map.  The red blocks at the base are where the animated ocean of oil is located, and I'll included those frames at the bottom of the map sheets, relative to their position against the poles that lead into the ocean. Other red objects are animated pieces, particularly the red blocks that have the remnants of the fans' central green motionless blocks. Act 1 so far is going to be split into two sections to get the full map, and this will likely be repeated for Act 2.

[Image: Carnival_Night_Act_1_Map_Part_1.png]
And some attempt at ripping the Act 1 map for Carnival Night Zone. That's the upper left corner of the map and it looks exactly that pointlessly ridiculous. All the green sections are the animated sections or associated sections, which I've covered for simplicity, since there's a lot of those darn single-pixel animations. This will be changed for the final release.
[Image: WatSig.png]
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RE: The Observer's Comprehensive Ripping Project Thread [Sonic] - by Paraemon - 07-20-2018, 04:30 PM

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