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2017 Work/Critque Thread
#33
Is the big bounding box around the player characters really necessary? It seems like it just eats up space without any visual benefit. Next thing you could do is make HP/MP/LV a single tile instead of two letters to save horizontal space.

You should also consider the value of having the portraits at that large size all the time. You could do it Fire Emblem style and have a smaller portrait in the top area, and for the active character put the large portrait at the bottom when the player is deciding their action. You could even just use a 2x4 tile around the eyes to get a widescreen closeup effect.

The action menu could also be flattened depending on how complex you want to make the options, like how pokemon arranges them in a 2x2 fashion.

In Lexou's example you can put some data in the vertical gaps between portraits, like the level if it's not going to be triple digit (you'll get the space for the 4th character if you remove the big bounding box.)

Edit: Okay I messed around with the mockup and making the HP/MP/LV single tiles is not feasible, but otherwise here's a summary of my suggestions in image format:

[Image: BYStHHa.png]
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Thanked by: Virtuaboy123


Messages In This Thread
2017 Work/Critque Thread - by Virtuaboy123 - 01-27-2017, 07:51 PM
RE: 2017 Work/Critque Thread - by TomGuycott - 01-27-2017, 09:08 PM
RE: 2017 Work/Critque Thread - by Gors - 01-30-2017, 06:24 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 01-30-2017, 01:11 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-01-2017, 01:41 PM
RE: 2017 Work/Critque Thread - by Cloud6625 - 02-01-2017, 02:10 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-01-2017, 06:01 PM
RE: 2017 Work/Critque Thread - by Lexou Duck - 02-01-2017, 08:19 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-01-2017, 09:00 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-02-2017, 09:28 PM
RE: 2017 Work/Critque Thread - by Guy - 02-02-2017, 09:55 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-03-2017, 08:35 AM
RE: 2017 Work/Critque Thread - by Lexou Duck - 02-03-2017, 02:02 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-04-2017, 05:37 AM
RE: 2017 Work/Critque Thread - by Guy - 02-06-2017, 12:05 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-05-2017, 05:42 PM
RE: 2017 Work/Critque Thread - by x0_000 - 02-05-2017, 11:16 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-06-2017, 01:31 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-06-2017, 05:11 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-07-2017, 06:31 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-10-2017, 10:42 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-17-2017, 05:27 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 02-24-2017, 10:16 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 03-14-2017, 02:51 PM
RE: 2017 Work/Critque Thread - by miyabi95_ - 03-14-2017, 02:55 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 03-14-2017, 10:04 PM
RE: 2017 Work/Critque Thread - by Gors - 03-15-2017, 09:30 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 04-15-2017, 12:34 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 04-15-2017, 12:58 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 04-15-2017, 03:46 PM
RE: 2017 Work/Critque Thread - by Lexou Duck - 04-24-2017, 10:14 AM
RE: 2017 Work/Critque Thread - by x0_000 - 04-24-2017, 12:44 PM
RE: 2017 Work/Critque Thread - by Gors - 04-26-2017, 07:24 AM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 04-26-2017, 06:34 AM
RE: 2017 Work/Critque Thread - by x0_000 - 04-26-2017, 06:18 PM
RE: 2017 Work/Critque Thread - by Virtuaboy123 - 06-02-2017, 08:40 AM

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