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Ninja Ripper and getting correct UVs
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If you're using the 3DS MaxScript for it, try changing the U and V values from 6/7 to 8/9 or so, it might be using a different UV mapping layer for the model's diffuse.
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RE: Ninja Ripper and getting correct UVs - by Random Talking Bush - 01-14-2017, 10:22 PM

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