Ninja Ripper and getting correct UVs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ninja Ripper and getting correct UVs (/thread-30465.html) |
Ninja Ripper and getting correct UVs - The Prawn - 01-14-2017 Alright, so I'm trying to use Ninja Ripper to rip models from PvZ Garden Warfare 2 (Since I got tired of waiting for the real deal tools to be ready), but I have no idea how to get the correct UVs on the ripped models. Here's what I mean: As you can see, the ripped model lacks its original UV Mapping. It'd be nice to know if there's some way to get the correct Mapping on a model ripped via Ninja Ripper RE: Ninja Ripper and getting correct UVs - Random Talking Bush - 01-14-2017 If you're using the 3DS MaxScript for it, try changing the U and V values from 6/7 to 8/9 or so, it might be using a different UV mapping layer for the model's diffuse. RE: Ninja Ripper and getting correct UVs - The Prawn - 01-14-2017 I'll give it a shot, by changing the U and V values. While I have done it before, I'll go more in depth with it. Is there per chance an easier way to get the correct values, or is it all just guessing? RE: Ninja Ripper and getting correct UVs - Random Talking Bush - 01-14-2017 (01-14-2017, 10:54 PM)The Prawn Wrote: I'll give it a shot, by changing the U and V values. While I have done it before, I'll go more in depth with it.It's pretty much just trial-and-error there. RE: Ninja Ripper and getting correct UVs - The Prawn - 01-14-2017 And I got it to work! Like you said, RTB, just lots of trial and error. Thanks, man! RE: Ninja Ripper and getting correct UVs - FreezShocka - 05-05-2017 Is there a place you are putting these models? I have been looking around for a Citron model to use on Maya to animate with possibly. |