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Mega Man Ripping Project (Classic/X)
#15
I know I mentioned this in the X3 beta thread, but it bears repeating here to avoid any frustration with at least the first and third X game.

There is a list of cheat codes that allow you to view the entirety of any map in a stage in the form of an editor.  They can be found in the Cutting Room Floor's X1  and X3 pages and all seen codes need to be inputted in order to get the editor to even work.

Things to watch out for when using the editor:

1. Animations will stop at the moment the editor is activated, so it is best you only use it to get the full layout of the stage before attempting to scout around for any animated segments that should be included in the stage rips.

2. Enemies and objects will vanish, but not X or Zero's current position.  Plus, coordinates will appear at the top of the screen to gauge where you're currently moving to.  If you don't have vSNES, turn off layers 3 and 5 to get rid of X's sprite and the coordinates up top.

3. For X3, make sure you hold down the key you mapped the "R" button to, otherwise, the backgrounds will glitch out.

4. Some areas of the map won't load properly until X or Zero are physically in that area, usually when ladders are involved.  If you don't see a background or the wrong palette colors, exit the editor and move X or Zero to the affected areas and try again.

5. Be mindful when exiting the editor.  If you're not back to where X or Zero are currently positioned when activating the mode, the area you exited from may follow you back to their position.  This can cause problems if you activated the editor near hazardous areas like pits or spikes as their collision detection is not affected by the change in terrain, so trying to fix the problem by moving them out of the affected area may send them into those hazards if you don't remember them being there.

6. These cheats do not work for the beta version of X3.  Unless there was some other activation technique I'm not aware of, you're going to have to deal with the enemies and X or Zero's safety while ripping the backgrounds from the beta version.

So far, I've gotten the Introduction Stage ripped using the Map Editor.  But it's not fully complete as there are other areas on the stage that are still animated, such as the cracks, other lights on the wall and shattering windows in Zero's vertical climb to the navigation room.  Plus, vSNES doesn't show the spotlight that waves up and down along the city background, so it may end up being something that has to be ripped straight from the emulator itself.  I wanted to finish this and other stages, but right now I got a request from LooneyTunesIan to rip tracks from Yoshi's Safari (Which is starting to become a problem since vSNES only draws the tracks based on Yoshi's position, and stage 4 has animated waves that I'm trying to keep to a single frame during ripping).  I probably might not devote my whole time to X3's stages anyway, since I might end up missing small, unnoticeable animations and I still have college to worry about.
Currently working on:

Mega Man Zero 2-4
Bosses

Picross Nintendo Power Vol. 1-8
Animated Picross

Ranma 1/2: Chounai Gekitou Hen
Misc Stuff
Backgrounds
Characters

Ranma 1/2 Hard Battle
Cutscenes
Misc Stuff


Osu! Tatakae! Ouendan
Levels

Elite Beat Agents
Intermissions
Menus

Super Robot Taisen OG Saga: Endless Frontier
Overworld & Battle Sprites
Portraits

Magical Drop III
Drops/Balloon Sprites
Competition Mode Sprites
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Messages In This Thread
Mega Man Ripping Project (Classic/X) - by Ton - 11-20-2016, 05:32 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-20-2016, 05:46 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-20-2016, 07:55 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-20-2016, 09:13 PM
RE: Mega Man Ripping Project (Classic/X) - by White-Jet - 11-21-2016, 12:11 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-21-2016, 08:24 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-21-2016, 03:04 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-21-2016, 03:55 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-22-2016, 08:37 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-22-2016, 04:12 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-23-2016, 10:57 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-24-2016, 09:01 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-24-2016, 10:12 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-25-2016, 09:38 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-27-2016, 12:24 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-29-2016, 08:20 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-29-2016, 11:34 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-30-2016, 01:55 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 11-30-2016, 06:55 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-01-2016, 08:33 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-02-2016, 08:35 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-04-2016, 07:06 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-05-2016, 09:10 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-06-2016, 09:14 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-07-2016, 08:25 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-09-2016, 09:55 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-12-2016, 08:17 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-13-2016, 08:55 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-13-2016, 10:39 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-13-2016, 11:19 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-14-2016, 08:28 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-15-2016, 08:14 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-16-2016, 08:32 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-18-2016, 01:01 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-21-2016, 08:27 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-21-2016, 09:27 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-23-2016, 08:26 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-26-2016, 08:04 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-27-2016, 05:33 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-28-2016, 11:55 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 12-30-2016, 10:51 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-03-2017, 11:40 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-03-2017, 11:18 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-05-2017, 09:56 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-07-2017, 08:45 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-07-2017, 09:38 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-07-2017, 01:31 PM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-09-2017, 08:21 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-11-2017, 08:34 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-11-2017, 09:00 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-12-2017, 08:44 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 01-13-2017, 08:22 AM
RE: Mega Man Ripping Project (Classic/X) - by Ton - 04-03-2017, 07:58 AM

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