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Random Talking Bush's Model Importers and QuickBMS Scripts
(02-25-2022, 11:07 PM)YeraySL Wrote:
(02-25-2022, 08:50 PM)Random Talking Bush Wrote:
(02-25-2022, 05:56 PM)YeraySL Wrote: Looks like some bntx's of Pokémon Sword and Shield are not opening, says unknown format and gets some things of the texture but not all

https://cdn.discordapp.com/attachments/4...htmap.bntx
Should be fixed now!

Code:
Fixed R16_FLOAT textures (e.g. Pokémon Legends: Arceus' terrain heightmaps) not being converted correctly.

https://mega.nz/file/btohXKgL#nXbag8dGl1...7ngugnQsF8

If there are any others that fail to convert, lemme know and I'll fix 'em up.

K Thank you! Also i dunno why I said Sword and Shield when was Legends Arceus haha but thanks for your work!!!

I actually think it's not a R16_Float, the format is pretty surely also not a R16_UNSIGNED_NORMALIZED, it's pretty surely R16UI.
It's an integer texture, not a float texture, therefore it can not be normalized. So the script works, but is pretty much lossy right now.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Zero-Chan - 02-26-2022, 08:30 AM

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